Disponible DEMO Call of Duty 4

Home Foros Cuartel General GGS Información y noticias Disponible DEMO Call of Duty 4

Viendo 15 entradas - de la 31 a la 45 (de un total de 45)
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    Entradas
  • #52873
    gonzete
    Participante

      NVIDIA FX5200, PIV a 2.2 o 2.4 y 1Gb de RAM y es que ni me arranca el juego, ya me aparece una ventana con mensaje de error.

      #52874
      mesUx
      Participante

        Igual con una tarjeta mejor ya es suficiente. Es parecido al mio algo más flojo. Gastate los leuros!!!

        #52878
        gonzete
        Participante

          si en eso estoy, un dia me acosejó Inx un portatil de pcbox, pero llevo con él encargado desde primeros de agosto, espero que esta semana ya me lo den. Aunque he encontrado en Madrid una tienda de subastas judiciales, embargos, y cosas similares y me han dicho que esta semana recibían una VAIO, así que a ver……

          #52883
          RafiX
          Participante

            Core 2 Duo 6850 , 2 gb de ram de 800 mhz, y 6800gs pcie………………

            Unos 40 Fps, con la mayoria de las cosas puestas. Asi q de momento me apaño hasta que salgan las 9800 y a por una de ellas. por cierto una comparativa de graficas en DX10:

            http://www.tomshardware.com/2007/10/09/directx_10_shootout/page3.html

            Al final de la pagina estan las secciones para q veais los resultados en los juegos q hay en dx10.

            Ati ……………….. Puffffffffffo

            #52891
            gonzete
            Participante

              Pero meloncín, si luego no entras a jugar. Un pepino con polvo :ohmy:

              Entra un día, haber si coincidimos y te doy la tarde:lol: 😆

              #52923
              Malach
              Participante

                Que maravilla de juego xD, es la poll…:woohoo: , lo he probao esta tarde, después de escuchar lo buenos comentarios de toda la peña y la verdad es que ha sobrepasao las expectativas que tenía.
                Con lo que me gustan los juegos de la IIW, al final entre el AIRBONE y este me quedo con este, habra que ver que tal va en multi y si llega el caso me lo comprare.
                Aunque son tantos que no se, el CRYSIS tambien tiene buena pinta…, ya veremos por cual nos decidimos todos o casi, pa vernos en el servidor llenos de GGS´s, de p…m…
                Os imaginais;:unsure: bueno los más antiguos del grupo seguro que lo habeis visto:unsure: ; pero tiene que ser la leche, ver el servidor principal de 32 slot lleno con tag de los -=GGS}=-, y echar unas warrillas:lol: , y en otro servidor otros pocos de -={GGS}=- jugando con la peña porque no hay sitio en el principal:silly: .
                Con esta esperanza espero que todos o casi todos tengamos la misma preferencia sobre un juego; principalmente; y que lo compremos y jugemos con clave original.:evil: 👿 👿

                #52930
                Colombo
                Participante

                  Estoy de acuerdo contigo Malach, hay que pensar que sales una noche y te gastas lo que te cuesta un juego, en 6 o 7 horas e has pulido 40 euros y encima al día siguiente te duele la cabeza.

                  Si te compras el juego tienes muuuuchas horas de diversión, y además contribuyes a qeu estas empresas inviertan en nuevas tecnologías y mejoren los juegos.

                  No sé, es mi opinión, y la verdad es que no hace mucho que la tengo.

                  #52733
                  LA LECHE
                  Participante

                    KE:evil: GRANDE eres,gracias por avisar…..:woohoo:

                    #52934
                    gonzete
                    Participante

                      si es que tenéis que entrar más al foro a leer, que no cuesta tanto tener la info actualizada.

                      salu2

                      #52940
                      gonzete
                      Participante

                        Por cierto, por si a alguien le interesa, pego aquí el listado completo de comandos y dvars del COD4

                        Commands:

                        -back
                        -moveright
                        -breath_sprint
                        +breath_sprint
                        scriptUsage
                        -gostand
                        -leanright
                        -frag
                        -moveleft
                        -reload
                        -actionslot
                        dvarlist_saved
                        -scores
                        dvarlist
                        -melee
                        -activate
                        -forward
                        +forward
                        +moveright
                        -attack
                        +attack
                        updatehunkusage
                        snd_list
                        snd_refreshSpeakerMaps
                        printentities
                        echo
                        stats
                        jumptonode
                        setviewpos
                        levelshot
                        ufo
                        noclip
                        notarget
                        demigod
                        god
                        take
                        give
                        kill
                        cg_ufo
                        cg_noclip
                        cg_shellshock_save
                        cg_shellshock_load
                        cg_shellshock
                        +actionslot
                        fade
                        weapprev
                        weapnext
                        +scores
                        viewpos
                        phys_go
                        phys_stop
                        closemenu
                        openmenu
                        r_smc_flush
                        r_smc_stats
                        r_savesun
                        r_loadsun
                        reloadmaterialtextures
                        r_applyPicmip
                        imagelist
                        screenshotJpeg
                        screenshot
                        map
                        difficultyEasy
                        set
                        cinematic
                        snd_deactivateEq
                        snd_setEqType
                        snd_setEqQ
                        snd_setEqGain
                        snd_setEqFreq
                        snd_setEq
                        snd_playLocal
                        snd_deactivateEnvironmentEffects
                        snd_setEnvironmentEffects
                        localizeSoundAliasFiles
                        cubemapShot
                        +decAnimWeight
                        +incAnimWeight
                        shellExecute
                        startSingleplayer
                        startMultiplayer
                        sl
                        pause
                        unskippablecinematic
                        logo
                        stoprecord
                        record
                        timedemo
                        demo
                        disconnect
                        snd_restart
                        vid_restart
                        cmd
                        -nightvision
                        +nightvision
                        -sprint
                        +sprint
                        +gostand
                        gocrouch
                        goprone
                        toggleprone
                        togglecrouch
                        raisestance
                        lowerstance
                        -toggleads_throw
                        +toggleads_throw
                        -speed_throw
                        +speed_throw
                        -throw
                        +throw
                        leaveads
                        toggleads
                        -mlook
                        +mlook
                        -stance
                        +stance
                        -prone
                        +prone
                        +leanright
                        -leanleft
                        +leanleft
                        -usereload
                        +usereload
                        +reload
                        +activate
                        -smoke
                        +smoke
                        +frag
                        -melee_breath
                        +melee_breath
                        -holdbreath
                        +holdbreath
                        +melee
                        -speed
                        +speed
                        +moveleft
                        -strafe
                        +strafe
                        -lookdown
                        +lookdown
                        -lookup
                        +lookup
                        +back
                        -right
                        +right
                        -left
                        +left
                        -movedown
                        +movedown
                        -moveup
                        +moveup
                        centerview
                        clear
                        ragdoll_baselerp_bone
                        ragdoll_limit
                        ragdoll_joint
                        ragdoll_selfpair
                        ragdoll_bone
                        ragdoll_clear
                        exec
                        ragdoll_pin_bone
                        savegame_lastcommit
                        devsave
                        stringUsage
                        difficultyFu
                        difficultyHard
                        difficultyMedium
                        loadgame_continue
                        nextlevel
                        loadgame
                        spdevmap
                        devmap
                        spmap
                        map_restart
                        fast_restart
                        in_restart
                        writedefaults
                        writeconfig
                        quit
                        meminfo
                        con_showchannel
                        con_hidechannel
                        seta
                        bind
                        unbindall
                        con_visiblechannellist
                        con_channellist
                        touchFile
                        fdir
                        dir
                        fullpath
                        path
                        bindlist
                        unbind
                        wait
                        vstr
                        dvar_float
                        dvar_int
                        dvar_bool
                        dvardump
                        reset
                        setdvartotime
                        setfromlocString
                        setfromdvar
                        sets
                        togglep
                        toggle
                        209 commands

                        Dvars:
                        aa_ads_damage_dealt "0"
                        aa_deaths "0"
                        aa_enemy_damage_taken "552"
                        aa_enemy_deaths "2"
                        aa_player_damage_dealt "0"
                        aa_player_damage_taken "0"
                        aa_player_kills "0"
                        aa_time_tracking "33.6"
                        aa_zoneaa_main_bog_a "on"
                        actionSlotsHide "0"
                        C ai_accuracyDistScale "1"
                        A ai_badPathSpam "0"
                        A ai_corpseCount "10"
                        C ai_count "32"
                        C ai_coverScore_coverType "2"
                        C ai_coverScore_distance "16"
                        C ai_coverScore_engagement "4"
                        C ai_coverScore_nodeAngle "4"
                        C ai_coverScore_playerLos "8"
                        C ai_coverScore_priority "8"
                        C ai_coverScore_targetDir "4"
                        C ai_coverScore_visibility "8"
                        A C ai_debugAccuracy "0"
                        C ai_debugAnimDeltas "0"
                        C ai_debugClaimedNodes "0"
                        C ai_debugCoverEntityNum "-1"
                        A C ai_debugCoverSelection "0"
                        ai_debugEntIndex "-1"
                        C ai_debugFindPath "0"
                        C ai_debugFindPathDirect "0"
                        C ai_debugFindPathLock "0"
                        C ai_debugFindPathWidth "0"
                        C ai_debugGrenadeFailSafe "0"
                        C ai_debugGrenadeHintArc "150"
                        C ai_debugMayMove "0"
                        A C ai_debugMeleeAttackSpots "0"
                        C ai_debugPlayerLOS "0"
                        A C ai_debugThreatSelection "0"
                        C ai_disableSpawn "0"
                        C ai_eventDistBadPlace "256"
                        C ai_eventDistBullet "96"
                        C ai_eventDistDeath "1024"
                        C ai_eventDistExplosion "1024"
                        C ai_eventDistFootstep "512"
                        C ai_eventDistFootstepLite "256"
                        C ai_eventDistGrenadePing "512"
                        C ai_eventDistGunShot "2048"
                        C ai_eventDistNewEnemy "1024"
                        C ai_eventDistPain "512"
                        C ai_eventDistProjImpact "256"
                        C ai_eventDistProjPing "128"
                        C ai_eventDistSilencedShot "128"
                        C ai_foliageSeeThroughDist "128"
                        C ai_friendlyFireBlockDuration "2000"
                        C ai_friendlySuppression "1"
                        C ai_friendlySuppressionDist "128"
                        C ai_moveOrientMode "invalid"
                        C ai_noDodge "0"
                        C ai_pathMomentum "0.78"
                        C ai_pathNegotiationOverlapCost "300"
                        C ai_playerADS_LOSRange "150"
                        C ai_playerADSTargetTime "10000"
                        ai_playerFarAccuracy "0.1"
                        ai_playerFarRange "2000"
                        C ai_playerLOSHalfWidth "15"
                        C ai_playerLOSMinTime "1500"
                        C ai_playerLOSRange "150"
                        ai_playerNearAccuracy "0.5"
                        ai_playerNearRange "800"
                        C ai_showBadPlaces "0"
                        A ai_ShowCanshootChecks "0"
                        A C ai_showClaimedNode "0"
                        C ai_showDodge "0"
                        C ai_showFriendlyChains "0"
                        C ai_showNearestNode "0"
                        C ai_showNodes "0"
                        C ai_showNodesDist "384"
                        C ai_showPaths "0"
                        C ai_showPotentialThreatDir "0"
                        A C ai_showRegion "0"
                        C ai_showSuppression "-1"
                        C ai_showVisData "0"
                        C ai_showVisDataDist "1000"
                        C ai_showVolume "-1"
                        C ai_threatUpdateInterval "500"
                        C aim_accel_turnrate_debug "0"
                        C aim_accel_turnrate_enabled "1"
                        C aim_accel_turnrate_lerp "1200"
                        C aim_autoaim_debug "0"
                        C aim_autoaim_enabled "1"
                        C aim_autoaim_lerp "40"
                        C aim_autoaim_region_height "120"
                        C aim_autoaim_region_width "160"
                        C aim_automelee_debug "0"
                        C aim_automelee_enabled "1"
                        C aim_automelee_lerp "40"
                        C aim_automelee_range "128"
                        C aim_automelee_region_height "240"
                        C aim_automelee_region_width "320"
                        C aim_input_graph_debug "0"
                        C aim_input_graph_enabled "1"
                        C aim_input_graph_index "3"
                        C aim_lockon_debug "0"
                        C aim_lockon_deflection "0.05"
                        C aim_lockon_enabled "1"
                        C aim_lockon_region_height "90"
                        C aim_lockon_region_width "90"
                        C aim_lockon_strength "0.6"
                        C aim_scale_view_axis "1"
                        C aim_slowdown_debug "0"
                        C aim_slowdown_enabled "1"
                        C aim_slowdown_pitch_scale "0.4"
                        C aim_slowdown_pitch_scale_ads "0.5"
                        C aim_slowdown_region_height "90"
                        C aim_slowdown_region_width "90"
                        C aim_slowdown_yaw_scale "0.4"
                        C aim_slowdown_yaw_scale_ads "0.5"
                        C aim_target_sentient_radius "10"
                        C aim_turnrate_pitch "90"
                        C aim_turnrate_pitch_ads "55"
                        C aim_turnrate_yaw "260"
                        C aim_turnrate_yaw_ads "90"
                        A airlift_min_spec "0"
                        ammoCounterHide "0"
                        angles "0"
                        A animated_trees_enabled "1"
                        arcademode "0"
                        arcademode_full "0"
                        autodifficulty_frac "25"
                        autodifficulty_original_setting "0"
                        autodifficulty_playerDeathTimer "0"
                        bcs_enable "on"
                        bcs_filterInform "off"
                        bcs_filterOrder "off"
                        bcs_filterReaction "off"
                        bcs_filterResponse "off"
                        bcs_filterThreat "off"
                        bcs_threatLimitInLocation "on"
                        bcs_threatLimitInPlayerFOV "on"
                        bcs_threatLimitSpeakerDist "512"
                        bcs_threatLimitTargetingPlayer "off"
                        bcs_threatLimitTargettedBySelf "off"
                        bcs_threatLimitThreatDist "2048"
                        bcs_threatPlayerRelative "off"
                        C bg_aimSpreadMoveSpeedThreshold "11"
                        C bg_bobAmplitudeDucked "0.0075 0.0075"
                        C bg_bobAmplitudeProne "0.02 0.005"
                        C bg_bobAmplitudeSprinting "0.02 0.014"
                        C bg_bobAmplitudeStanding "0.007 0.007"
                        C bg_bobMax "8"
                        C bg_fallDamageMaxHeight "350"
                        C bg_fallDamageMinHeight "200"
                        C bg_foliagesnd_fastinterval "500"
                        C bg_foliagesnd_maxspeed "180"
                        C bg_foliagesnd_minspeed "40"
                        C bg_foliagesnd_resetinterval "500"
                        C bg_foliagesnd_slowinterval "1500"
                        C bg_ladder_yawcap "100"
                        C bg_legYawTolerance "20"
                        C bg_maxGrenadeIndicatorSpeed "20"
                        C bg_prone_yawcap "85"
                        C bg_shock_lookControl "0"
                        C bg_shock_lookControl_fadeTime "0.001"
                        C bg_shock_lookControl_maxpitchspeed "0"
                        C bg_shock_lookControl_maxyawspeed "0"
                        C bg_shock_lookControl_mousesensitivityscale "0"
                        C bg_shock_movement "1"
                        C bg_shock_screenBlurBlendFadeTime "0.001"
                        C bg_shock_screenBlurBlendTime "0.001"
                        C bg_shock_screenFlashShotFadeTime "0"
                        C bg_shock_screenFlashWhiteFadeTime "0"
                        C bg_shock_screenType "blurred"
                        C bg_shock_sound "0"
                        C bg_shock_soundDryLevel "1"
                        C bg_shock_soundEnd "shellshock_end"
                        C bg_shock_soundEndAbort "shellshock_end_abort"
                        C bg_shock_soundFadeInTime "0.25"
                        C bg_shock_soundFadeOutTime "2.5"
                        C bg_shock_soundLoop "shellshock_loop"
                        C bg_shock_soundLoopEndDelay "-1.5"
                        C bg_shock_soundLoopFadeTime "2"
                        C bg_shock_soundLoopSilent "shellshock_loop_silent"
                        C bg_shock_soundModEndDelay "-0.75"
                        C bg_shock_soundRoomType "generic"
                        C bg_shock_soundWetLevel "0.5"
                        C bg_shock_viewKickFadeTime "0.001"
                        C bg_shock_viewKickPeriod "0.75"
                        C bg_shock_viewKickRadius "0"
                        C bg_shock_volume_ambient "0.2"
                        C bg_shock_volume_announcer "0.9"
                        C bg_shock_volume_auto "0.5"
                        C bg_shock_volume_auto2 "0.5"
                        C bg_shock_volume_auto2d "0.5"
                        C bg_shock_volume_autodog "0.9"
                        C bg_shock_volume_body "0.2"
                        C bg_shock_volume_body2d "0.2"
                        C bg_shock_volume_bulletimpact "0.5"
                        C bg_shock_volume_bulletwhizby "0.5"
                        C bg_shock_volume_effects1 "0.5"
                        C bg_shock_volume_effects2 "0.5"
                        C bg_shock_volume_element "0.5"
                        C bg_shock_volume_hurt "0.4"
                        C bg_shock_volume_item "0.2"
                        C bg_shock_volume_local "0.2"
                        C bg_shock_volume_local2 "0.2"
                        C bg_shock_volume_menu "1"
                        C bg_shock_volume_mission "0.9"
                        C bg_shock_volume_music "0.5"
                        C bg_shock_volume_musicnopause "0.5"
                        C bg_shock_volume_nonshock "0.5"
                        C bg_shock_volume_physics "0.5"
                        C bg_shock_volume_player1 "0.4"
                        C bg_shock_volume_player2 "0.4"
                        C bg_shock_volume_reload "0.2"
                        C bg_shock_volume_reload2d "0.2"
                        C bg_shock_volume_shellshock "1"
                        C bg_shock_volume_vehicle "0.1"
                        C bg_shock_volume_vehiclelimited "0.1"
                        C bg_shock_volume_voice "0.2"
                        C bg_shock_volume_weapon "0.5"
                        C bg_shock_volume_weapon2d "0.5"
                        C bg_swingSpeed "0.2"
                        C bg_viewKickMax "90"
                        C bg_viewKickMin "5"
                        C bg_viewKickRandom "0.4"
                        C bg_viewKickScale "0.8"
                        A bog_b_min_spec "0"
                        C bullet_penetrationEnabled "1"
                        C bullet_penetrationMinFxDist "30"
                        A cg_blood "1"
                        A cg_bloodLimit "0"
                        A cg_bloodLimitMsec "330"
                        cg_bobWeaponAmplitude "0.16"
                        cg_bobWeaponLag "0.25"
                        cg_bobWeaponMax "10"
                        cg_bobWeaponRollAmplitude "1.5"
                        A cg_brass "1"
                        C cg_centertime "3"
                        cg_cinematicFullscreen "1"
                        A C cg_crosshairAlpha "1"
                        A C cg_crosshairAlphaMin "0.5"
                        A C cg_crosshairDynamic "0"
                        A C cg_crosshairEnemyColor "1"
                        A cg_cursorHints "3"
                        C cg_debug_overlay_viewport "0"
                        C cg_debugevents "0"
                        A cg_debugInfoCornerOffset "0 0"
                        cg_draw2D "1"
                        A cg_drawBreathHint "1"
                        A cg_drawCrosshair "1"
                        A cg_drawFPS "Off"
                        A cg_drawFPSLabels "1"
                        A C cg_drawFriendlyFireCrosshair "0"
                        C cg_drawGun "1"
                        C cg_drawHealth "0"
                        cg_drawHUD "1"
                        A cg_drawMantleHint "1"
                        C cg_drawMaterial "Off"
                        cg_drawpaused "1"
                        C cg_drawPerformanceWarnings "1"
                        C cg_drawPlayerPosInFreeMove "1"
                        cg_drawScriptUsage "0"
                        C cg_drawShellshock "1"
                        A cg_drawTurretCrosshair "1"
                        C cg_dumpAnims "-1"
                        cg_errordecay "100"
                        C cg_footsteps "1"
                        cg_fov "65"
                        A cg_gameBoldMessageWidth "390"
                        A cg_gameMessageWidth "500"
                        C cg_gun_move_f "0"
                        C cg_gun_move_minspeed "0"
                        C cg_gun_move_r "0"
                        C cg_gun_move_rate "0"
                        C cg_gun_move_u "0"
                        C cg_gun_ofs_f "0"
                        C cg_gun_ofs_r "0"
                        C cg_gun_ofs_u "0"
                        C cg_gun_rot_minspeed "0"
                        C cg_gun_rot_p "0"
                        C cg_gun_rot_r "0"
                        C cg_gun_rot_rate "0"
                        C cg_gun_rot_y "0"
                        C cg_gun_x "0"
                        C cg_gun_y "0"
                        C cg_gun_z "0"
                        A cg_hintFadeTime "100"
                        A cg_hudDamageIconHeight "64"
                        A cg_hudDamageIconInScope "0"
                        A cg_hudDamageIconOffset "128"
                        A cg_hudDamageIconTime "2000"
                        A cg_hudDamageIconWidth "128"
                        A cg_hudGrenadeIconEnabledFlash "0"
                        A cg_hudGrenadeIconHeight "25"
                        A cg_hudGrenadeIconInScope "1"
                        A cg_hudGrenadeIconMaxHeight "104"
                        A cg_hudGrenadeIconMaxRangeFlash "500"
                        A cg_hudGrenadeIconMaxRangeFrag "256"
                        A cg_hudGrenadeIconOffset "50"
                        A cg_hudGrenadeIconWidth "25"
                        A cg_hudGrenadePointerHeight "12"
                        A cg_hudGrenadePointerPivot "12 27"
                        cg_hudGrenadePointerPulseFreq "1.7"
                        cg_hudGrenadePointerPulseMax "1.85"
                        cg_hudGrenadePointerPulseMin "0.3"
                        A cg_hudGrenadePointerWidth "25"
                        A cg_hudMapBorderWidth "2"
                        A cg_hudMapFriendlyHeight "15"
                        A cg_hudMapFriendlyWidth "15"
                        A cg_hudMapPlayerHeight "20"
                        A cg_hudMapPlayerWidth "20"
                        A C cg_hudMapRadarLineThickness "0.15"
                        cg_hudStanceFlash "1 1 1 1"
                        A cg_hudStanceHintPrints "0"
                        A cg_invalidCmdHintBlinkInterval "600"
                        A cg_invalidCmdHintDuration "1800"
                        C cg_laserEndOffset "0.5"
                        C cg_laserFlarePct "0.2"
                        C cg_laserForceOn "0"
                        A cg_laserLight "1"
                        C cg_laserLightBeginOffset "13"
                        C cg_laserLightBodyTweak "15"
                        C cg_laserLightEndOffset "-3"
                        C cg_laserLightRadius "3"
                        C cg_laserRadius "0.8"
                        C cg_laserRange "1500"
                        C cg_laserRangePlayer "1500"
                        A cg_mapLocationSelectionCursorSpeed "0.6"
                        A cg_marks_ents_player_only "0"
                        A cg_nopredict "0"
                        cg_objectiveListWrapCountStandard "600"
                        cg_objectiveListWrapCountWidescreen "530"
                        cg_showmiss "0"
                        A cg_small_dev_string_fontscale "1"
                        A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
                        A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
                        A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
                        A cg_subtitleMinTime "3"
                        A cg_subtitles "1"
                        A cg_subtitleWidthStandard "360"
                        A cg_subtitleWidthWidescreen "520"
                        C cg_tracerchance "0.2"
                        C cg_tracerlength "160"
                        C cg_tracerScale "1"
                        C cg_tracerScaleDistRange "25000"
                        C cg_tracerScaleMinDist "5000"
                        C cg_tracerScrewDist "100"
                        C cg_tracerScrewRadius "0.5"
                        C cg_tracerSpeed "7500"
                        C cg_tracerwidth "4"
                        C cg_viewVehicleInfluence "1"
                        A cg_viewZSmoothingMax "16"
                        A cg_viewZSmoothingMin "1"
                        A cg_viewZSmoothingTime "0.1"
                        A cg_weaponCycleDelay "0"
                        cg_weaponHintsCoD1Style "1"
                        C chaplinCheat "0"
                        A cheat_items_set1 "33554432"
                        A cheat_items_set2 "0"
                        A cheat_points "1"
                        cl_analog_attack_threshold "0.8"
                        cl_anglespeedkey "1.5"
                        cl_avidemo "0"
                        cl_forceavidemo "0"
                        A cl_freelook "1"
                        C cl_freemove "0"
                        C cl_freemoveScale "1"
                        A cl_mouseAccel "0"
                        cl_noprint "0"
                        cl_paused "0"
                        A cl_pitchspeed "140"
                        cl_showmouserate "0"
                        cl_shownet "0"
                        cl_stanceHoldTime "300"
                        cl_testAnimWeight "0"
                        A cl_yawspeed "140"
                        com_animCheck "0"
                        com_filter_output "0"
                        A com_introPlayed "0"
                        A com_maxfps "0"
                        com_maxFrameTime "100"
                        R com_playerProfile "bullet-worm"
                        A com_recommendedSet "1"
                        com_statmon "0"
                        R C com_timescale "1"
                        compass "1"
                        A C compassClampIcons "1"
                        A compassCoords "740 3590 400"
                        A compassECoordCutoff "37"
                        C compassEnemyFootstepEnabled "0"
                        C compassEnemyFootstepMaxRange "500"
                        C compassEnemyFootstepMaxZ "100"
                        C compassEnemyFootstepMinSpeed "140"
                        A compassFriendlyHeight "18.75"
                        A compassFriendlyWidth "18.75"
                        compassIconOtherVehHeight "40"
                        compassIconOtherVehWidth "40"
                        compassIconTankHeight "35"
                        compassIconTankWidth "35"
                        A C compassMaxRange "3500"
                        A compassMinRadius "0.0001"
                        A compassMinRange "0.0001"
                        A compassObjectiveArrowHeight "20"
                        A compassObjectiveArrowOffset "2"
                        A compassObjectiveArrowRotateDist "5"
                        A compassObjectiveArrowWidth "20"
                        compassObjectiveDetailDist "10"
                        A compassObjectiveDrawLines "1"
                        A compassObjectiveHeight "20"
                        A compassObjectiveIconHeight "16"
                        A compassObjectiveIconWidth "16"
                        compassObjectiveMaxHeight "70"
                        A compassObjectiveMaxRange "2048"
                        A compassObjectiveMinAlpha "1"
                        compassObjectiveMinDistRange "2"
                        compassObjectiveMinHeight "-70"
                        compassObjectiveNearbyDist "8"
                        A compassObjectiveNumRings "10"
                        A compassObjectiveRingSize "80"
                        A compassObjectiveRingTime "10000"
                        A compassObjectiveTextHeight "18"
                        A compassObjectiveTextScale "0.3"
                        A compassObjectiveWidth "20"
                        A compassPlayerHeight "25"
                        A compassPlayerWidth "25"
                        A C compassRadarLineThickness "0.4"
                        A C compassRadarPingFadeTime "4"
                        A C compassRadarUpdateTime "4"
                        A compassRotation "1"
                        A compassSize "1"
                        A C compassSoundPingFadeTime "2"
                        A compassTickertapeStretch "0.5"
                        con_default_console_filter "*"
                        A con_errormessagetime "8"
                        A con_gameMsgWindow0FadeInTime "0.25"
                        A con_gameMsgWindow0FadeOutTime "0.5"
                        AL con_gameMsgWindow0Filter "gamenotify obituary"
                        A con_gameMsgWindow0LineCount "6"
                        A con_gameMsgWindow0MsgTime "5"
                        A con_gameMsgWindow0ScrollTime "0.25"
                        A con_gameMsgWindow0SplitscreenScale "1.5"
                        A con_gameMsgWindow1FadeInTime "0.25"
                        A con_gameMsgWindow1FadeOutTime "0.01"
                        AL con_gameMsgWindow1Filter "boldgame"
                        A con_gameMsgWindow1LineCount "6"
                        A con_gameMsgWindow1MsgTime "8"
                        A con_gameMsgWindow1ScrollTime "0.25"
                        A con_gameMsgWindow1SplitscreenScale "1.5"
                        A con_gameMsgWindow2FadeInTime "0.75"
                        A con_gameMsgWindow2FadeOutTime "0.5"
                        AL con_gameMsgWindow2Filter "subtitle"
                        A con_gameMsgWindow2LineCount "7"
                        A con_gameMsgWindow2MsgTime "5"
                        A con_gameMsgWindow2ScrollTime "0.25"
                        A con_gameMsgWindow2SplitscreenScale "1.5"
                        A con_gameMsgWindow3FadeInTime "0.25"
                        A con_gameMsgWindow3FadeOutTime "0.5"
                        AL con_gameMsgWindow3Filter ""
                        A con_gameMsgWindow3LineCount "6"
                        A con_gameMsgWindow3MsgTime "5"
                        A con_gameMsgWindow3ScrollTime "0.25"
                        A con_gameMsgWindow3SplitscreenScale "1.5"
                        A con_inputBoxColor "0.25 0.25 0.2 1"
                        A con_inputHintBoxColor "0.4 0.4 0.35 1"
                        A con_matchPrefixOnly "1"
                        A con_minicon "0"
                        A con_miniconlines "5"
                        A con_minicontime "4"
                        A con_outputBarColor "1 1 0.95 0.6"
                        A con_outputSliderColor "0.15 0.15 0.1 0.6"
                        A con_outputWindowColor "0.35 0.35 0.3 0.75"
                        con_typewriterColorBase "1 1 1"
                        A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
                        A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
                        A con_typewriterColorGlowFailed "0.8 0 0 1"
                        A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
                        A con_typewriterDecayDuration "700"
                        A con_typewriterDecayStartTime "6000"
                        A con_typewriterPrintSpeed "50"
                        credits_active "0"
                        credits_load "0"
                        debug "0"
                        debug_bcprint "off"
                        debug_bcshowqueue "off"
                        debug_friendlyfire "0"
                        developer "0"
                        I developer_script "0"
                        A disable_tank_shock_minspec "0"
                        A drew_notes "5"
                        A dynEnt_active "1"
                        C dynEnt_bulletForce "1000"
                        C dynEnt_explodeForce "12500"
                        C dynEnt_explodeMaxEnts "20"
                        C dynEnt_explodeMinForce "40"
                        C dynEnt_explodeSpinScale "3"
                        C dynEnt_explodeUpbias "0.5"
                        C dynEntPieces_angularVelocity "0 0 0"
                        C dynEntPieces_impactForce "1000"
                        C dynEntPieces_velocity "0 0 0"
                        fallback "0"
                        finished_demo "0"
                        C fixedtime "0"
                        C friction "5.5"
                        friendlyfire_dev_disabled "0"
                        friendlyNameFontColor "0.9 1 0.9 0.7"
                        friendlyNameFontGlowColor "0 0.3 0 1"
                        friendlyNameFontObjective "1"
                        friendlyNameFontSize "0.3"
                        I fs_basegame ""
                        I fs_basepath "C:Program FilesGamesCall of Duty 4 – Modern Warfare Demo"
                        I fs_cdpath ""
                        I fs_copyfiles "0"
                        fs_debug "0"
                        S I fs_game ""
                        I fs_homepath "C:Program FilesGamesCall of Duty 4 – Modern Warfare Demo"
                        LC fs_ignoreLocalized "0"
                        C fx_count "0"
                        fx_cull_effect_spawn "0"
                        fx_cull_elem_draw "1"
                        fx_cull_elem_spawn "1"
                        C fx_debugBolt "0"
                        C fx_draw "1"
                        C fx_drawClouds "1"
                        C fx_enable "1"
                        C fx_freeze "0"
                        C fx_mark_profile "0"
                        A fx_marks "1"
                        A fx_marks_ents "1"
                        A fx_marks_smodels "1"
                        C fx_profile "0"
                        C fx_visMinTraceDist "80"
                        C g_ai "1"
                        C g_aiEventDump "-1"
                        g_changelevel_time "4"
                        g_connectpaths "0"
                        A g_deathDelay "3000"
                        C g_debugBullets "0"
                        C g_debugDamage "0"
                        C g_debugLocDamage "0"
                        C g_drawEntBBoxes "0"
                        C g_drawGrenadeHints "0"
                        C g_dumpAnims "-1"
                        C g_dumpAnimsCommands "-1"
                        C g_earthquakeEnable "1"
                        C g_enteqDelay "150"
                        C g_enteqDist "4000"
                        C g_enteqEnable "1"
                        C g_entinfo "off"
                        C g_entinfo_AItext "brief"
                        C g_entinfo_maxdist "2048"
                        C g_entinfo_scale "1"
                        C g_entinfo_type "AI only"
                        R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
                        R C g_fogHalfDistReadOnly "4556.45"
                        R C g_fogStartDistReadOnly "477.057"
                        C g_friendlyfireDist "175"
                        C g_friendlyNameDist "15000"
                        S R L g_gameskill "0"
                        g_gravity "800"
                        g_knockback "1000"
                        g_listEntity "0"
                        C g_minGrenadeDamageSpeed "400"
                        g_no_script_spam "0"
                        R L g_player_maxhealth "100"
                        C g_playerTrailTime "500"
                        R g_reloading "0"
                        LC g_spawnai "1"
                        g_speed "190"
                        A g_useGear "1"
                        g_useholdtime "0"
                        C g_vehicleDebug "0"
                        C g_vehicleDrawPath ""
                        C g_vehicleTexScrollScale "0"
                        R gamedate "Sep 27 2007"
                        S R gamename "main"
                        R hiDef "1"
                        hostileNameFontColor "1 0.9 0.9 0.7"
                        hostileNameFontGlowColor "0.6 0 0 1"
                        A hud_deathQuoteFadeTime "1000"
                        hud_drawHUD "1"
                        A hud_fade_ammodisplay "8"
                        A hud_fade_compass "8"
                        A hud_fade_healthbar "2"
                        A hud_fade_offhand "8"
                        A hud_fade_sprint "1.7"
                        A hud_fade_stance "1.7"
                        A hud_fadeout_speed "0.1"
                        A hud_flash_period_offhand "0.5"
                        A hud_flash_time_offhand "2"
                        hud_gasMaskOverlay "0"
                        A hud_health_pulserate_critical "0.5"
                        A hud_health_pulserate_injured "1"
                        A hud_health_startpulse_critical "0.33"
                        A hud_health_startpulse_injured "1"
                        hud_healthOverlay_phaseEnd_fromAlpha "0.2"
                        hud_healthOverlay_phaseEnd_pulseDuration "700"
                        hud_healthOverlay_phaseEnd_toAlpha "0"
                        hud_healthOverlay_phaseOne_pulseDuration "150"
                        hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
                        hud_healthOverlay_phaseThree_pulseDuration "400"
                        hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
                        hud_healthOverlay_phaseTwo_pulseDuration "320"
                        hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
                        hud_healthOverlay_pulseStart "0.35"
                        hud_healthOverlay_pulseStop "0.9"
                        A hud_letterBoxFadeTime "1000"
                        hud_missionFailed "0"
                        hud_showStance "1"
                        C hudElemPausedBrightness "0.4"
                        A in_gpuSync "1"
                        AL in_mouse "1"
                        C inertiaAngle "-1000"
                        C inertiaDebug "0"
                        C inertiaMax "50"
                        introscreen "1"
                        C jump_height "39"
                        C jump_ladderPushVel "128"
                        C jump_slowdownEnable "0"
                        C jump_spreadAdd "64"
                        C jump_stepSize "18"
                        AL loc_forceEnglish "0"
                        AL loc_language "0"
                        L loc_translate "1"
                        loc_warnings "1"
                        loc_warningsAsErrors "0"
                        logfile "1"
                        lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
                        lowAmmoWarningColor2 "1 1 1 1"
                        lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
                        lowAmmoWarningNoAmmoColor2 "1 0 0 1"
                        lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
                        lowAmmoWarningNoReloadColor2 "1 1 0 1"
                        lowAmmoWarningPulseFreq "1.7"
                        lowAmmoWarningPulseMax "1.5"
                        lowAmmoWarningPulseMin "0"
                        A m_filter "0"
                        A m_forward "0.25"
                        A m_pitch "0.022"
                        A m_side "0.25"
                        A m_yaw "0.022"
                        C mantle_check_angle "60"
                        C mantle_check_radius "0.1"
                        C mantle_check_range "20"
                        C mantle_debug "0"
                        C mantle_enable "1"
                        C mantle_view_yawcap "60"
                        S R mapname "bog_a"
                        C melee_debug "0"
                        mgTurret "off"
                        A min_spec_ai "0"
                        R mis_01 "0"
                        mis_cheat "0"
                        R mis_difficulty "00000000000000000000000000000000000000000000000000"
                        missileDebugAttractors "0"
                        missileDebugDraw "0"
                        missileDebugText "0"
                        C missileHellfireMaxSlope "0.5"
                        C missileHellfireUpAccel "1000"
                        C missileJavAccelClimb "300"
                        C missileJavAccelDescend "3000"
                        C missileJavClimbAngleDirect "85"
                        C missileJavClimbAngleTop "50"
                        C missileJavClimbCeilingDirect "0"
                        C missileJavClimbCeilingTop "3000"
                        C missileJavClimbHeightDirect "10000"
                        C missileJavClimbHeightTop "15000"
                        C missileJavClimbToOwner "700"
                        C missileJavSpeedLimitClimb "1000"
                        C missileJavSpeedLimitDescend "6000"
                        C missileJavTurnDecel "0.05"
                        C missileJavTurnRateDirect "60"
                        C missileJavTurnRateTop "100"
                        C missileWaterMaxDepth "60"
                        A monkeytoy "0"
                        name "bullet-worm"
                        nextdemo ""
                        nextmap "map_restart"
                        nightVisionDisableEffects "0"
                        nightVisionFadeInOutTime "0.1"
                        nightVisionPowerOnTime "0.3"
                        noai "off"
                        overrideNVGModelWithKnife "0"
                        phys_autoDisableAngular "1"
                        phys_autoDisableLinear "20"
                        phys_autoDisableTime "0.9"
                        phys_bulletSpinScale "3"
                        phys_bulletUpBias "0.5"
                        phys_cfm "0.0001"
                        phys_collUseEntities "0"
                        phys_contact_cfm "1e-005"
                        phys_contact_cfm_ragdoll "0.001"
                        phys_contact_erp "0.8"
                        phys_contact_erp_ragdoll "0.3"
                        phys_csl "1"
                        phys_dragAngular "0.5"
                        phys_dragLinear "0.03"
                        phys_drawAwake "0"
                        phys_drawAwakeTooLong "0"
                        phys_drawCollisionObj "0"
                        phys_drawCollisionWorld "0"
                        phys_drawcontacts "0"
                        phys_drawDebugInfo "0"
                        phys_dumpcontacts "0"
                        phys_erp "0.8"
                        phys_frictionScale "1"
                        phys_gravity "-800"
                        phys_gravityChangeWakeupRadius "120"
                        phys_interBodyCollision "0"
                        phys_jitterMaxMass "200"
                        phys_joint_cfm "0.0001"
                        phys_joint_stop_cfm "0.0001"
                        phys_joint_stop_erp "0.8"
                        phys_mcv "20"
                        phys_mcv_ragdoll "1000"
                        phys_minImpactMomentum "250"
                        phys_narrowObjMaxLength "4"
                        phys_noIslands "0"
                        phys_qsi "15"
                        phys_reorderConst "1"
                        phys_visibleTris "0"
                        C pickupPrints "0"
                        C player_adsExitDelay "0"
                        C player_backSpeedScale "0.7"
                        C player_breath_fire_delay "0"
                        C player_breath_gasp_lerp "6"
                        C player_breath_gasp_scale "4.5"
                        C player_breath_gasp_time "1"
                        C player_breath_hold_lerp "4"
                        C player_breath_hold_time "4.5"
                        C player_breath_snd_delay "1"
                        C player_breath_snd_lerp "2"
                        C player_burstFireCooldown "0.2"
                        player_cheated "0"
                        C player_damageMultiplier "0.210526"
                        C player_deathInvulnerableTime "4000"
                        C player_deathInvulnerableToMelee "0"
                        C player_deathInvulnerableToProjectile "1"
                        C player_debugHealth "0"
                        player_died_recently "0"
                        C player_dmgtimer_flinchTime "500"
                        C player_dmgtimer_maxTime "750"
                        C player_dmgtimer_minScale "0"
                        C player_dmgtimer_stumbleTime "500"
                        C player_dmgtimer_timePerPoint "100"
                        R C player_footstepsThreshhold "0"
                        player_healthEasy "500"
                        player_healthFu "115"
                        player_healthHard "165"
                        player_healthMedium "275"
                        C player_lean_rotate_crouch_left "1.25"
                        C player_lean_rotate_crouch_right "1"
                        C player_lean_rotate_left "1.25"
                        C player_lean_rotate_right "1.25"
                        C player_lean_shift_crouch_left "12.5"
                        C player_lean_shift_crouch_right "13"
                        C player_lean_shift_left "5"
                        C player_lean_shift_right "2.5"
                        C player_maxGrenadeCatchHeight "80"
                        C player_meleeChargeFriction "1200"
                        C player_meleeDamageMultiplier "0.4"
                        C player_meleeHeight "10"
                        C player_meleeRange "64"
                        C player_meleeWidth "10"
                        C player_move_factor_on_torso "0"
                        R C player_moveThreshhold "10"
                        C player_radiusDamageMultiplier "1"
                        C player_scopeExitOnDamage "0"
                        C player_spectateSpeedScale "1"
                        C player_sprintCameraBob "0.5"
                        player_sprintForwardMinimum "105"
                        C player_sprintMinTime "1"
                        C player_sprintRechargePause "0"
                        C player_sprintSpeedScale "1.5"
                        C player_sprintStrafeSpeedScale "0.667"
                        C player_sprintTime "4"
                        C player_strafeAnimCosAngle "0.5"
                        C player_strafeSpeedScale "0.8"
                        C player_sustainAmmo "0"
                        C player_throwbackInnerRadius "72"
                        C player_throwbackOuterRadius "192"
                        C player_turnAnims "0"
                        C player_view_pitch_down "85"
                        C player_view_pitch_up "85"
                        A r_aaAlpha "dither (fast)"
                        AL r_aaSamples "4"
                        AL r_altModelLightingUpdate "1"
                        AL r_aspectRatio "auto"
                        A r_autopriority "0"
                        C r_blur "0"
                        C r_brightness "0"
                        r_cacheModelLighting "1"
                        r_cacheSModelLighting "1"
                        r_clear "dev-only blink"
                        r_clearColor "0 0 0 0"
                        r_clearColor2 "0 0 0 0"
                        C r_colorMap "Unchanged"
                        C r_contrast "1"
                        AL r_customMode ""
                        A r_debugLineWidth "1"
                        C r_debugShader "none"
                        A r_depthPrepass "0"
                        C r_desaturation "1"
                        r_detail "1"
                        C r_diffuseColorScale "1"
                        AL r_displayRefresh "60 Hz"
                        A r_distortion "1"
                        A r_dlightLimit "4"
                        C r_dof_bias "0.5"
                        A r_dof_enable "1"
                        C r_dof_farBlur "1.8"
                        C r_dof_farEnd "7000"
                        C r_dof_farStart "1000"
                        C r_dof_nearBlur "6"
                        C r_dof_nearEnd "60"
                        C r_dof_nearStart "10"
                        C r_dof_tweak "0"
                        C r_dof_viewModelEnd "8"
                        C r_dof_viewModelStart "2"
                        A r_drawDecals "1"
                        A r_drawSun "1"
                        A r_drawWater "1"
                        r_envMapExponent "5"
                        r_envMapMaxIntensity "0.5"
                        r_envMapMinIntensity "0.2"
                        r_envMapOverride "0"
                        r_envMapSpecular "1"
                        r_envMapSunIntensity "2"
                        A r_fastSkin "0"
                        r_filmTweakBrightness "0"
                        r_filmTweakContrast "1.4"
                        r_filmTweakDarkTint "0.7 0.85 1"
                        r_filmTweakDesaturation "0.2"
                        r_filmTweakEnable "0"
                        r_filmTweakInvert "0"
                        r_filmTweakLightTint "1.1 1.05 0.85"
                        C r_filmUseTweaks "0"
                        L r_floatz "1"
                        C r_fog "1"
                        C r_forceLod "none"
                        C r_fullbright "0"
                        AL r_fullscreen "1"
                        A r_gamma "1"
                        C r_glow "1"
                        A r_glow_allowed "1"
                        r_glow_allowed_script_forced "0"
                        C r_glowTweakBloomCutoff "0.5"
                        C r_glowTweakBloomDesaturation "0"
                        C r_glowTweakBloomIntensity0 "1"
                        C r_glowTweakEnable "0"
                        C r_glowTweakRadius0 "5"
                        C r_glowUseTweaks "0"
                        r_gpuSync "adaptive"
                        C r_highLodDist "-1"
                        r_ignore "0"
                        AL r_ignorehwgamma "0"
                        A r_inGameVideo "1"
                        C r_lightMap "Unchanged"
                        R r_lightTweakAmbient "0.125"
                        R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
                        R r_lightTweakDiffuseFraction "0.4"
                        C r_lightTweakSunColor "0.894118 0.94902 1 1"
                        R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
                        C r_lightTweakSunDirection "-22 247 0"
                        C r_lightTweakSunLight "0.5"
                        L r_loadForRenderer "1"
                        C r_lockPvs "0"
                        A r_lodBiasRigid "0"
                        A r_lodBiasSkinned "0"
                        A r_lodScaleRigid "1"
                        A r_lodScaleSkinned "1"
                        r_logFile "0"
                        C r_lowestLodDist "-1"
                        C r_lowLodDist "-1"
                        C r_mediumLodDist "-1"
                        AL r_mode "1024×768"
                        LC r_modelVertColor "1"
                        AL r_monitor "0"
                        A r_multiGpu "0"
                        C r_norefresh "0"
                        r_normal "1"
                        C r_normalMap "Unchanged"
                        r_outdoor "1"
                        r_outdoorAwayBias "32"
                        r_outdoorDownBias "0"
                        r_outdoorFeather "8"
                        A r_picmip "0"
                        A r_picmip_bump "0"
                        A r_picmip_manual "0"
                        A r_picmip_spec "0"
                        AL r_picmip_water "0"
                        A r_polygonOffsetBias "-1"
                        A r_polygonOffsetScale "-1"
                        A r_portalBevels "0.7"
                        r_portalBevelsOnly "0"
                        r_portalMinClipArea "0.02"
                        C r_portalMinRecurseDepth "2"
                        C r_portalWalkLimit "0"
                        AL r_preloadShaders "0"
                        r_pretess "1"
                        r_reflectionProbeGenerate "0"
                        r_reflectionProbeGenerateExit "0"
                        r_reflectionProbeRegenerateAll "0"
                        R r_rendererInUse "Shader model 3.0"
                        AL r_rendererPreference "Default"
                        C r_resampleScene "1"
                        C r_scaleViewport "1"
                        C r_showFbColorDebug "None"
                        C r_showFloatZDebug "0"
                        C r_showLightGrid "0"
                        C r_showMissingLightGrid "0"
                        C r_showPixelCost "off"
                        C r_showPortals "0"
                        C r_singleCell "0"
                        r_skinCache "1"
                        C r_skipPvs "0"
                        r_smc_enable "1"
                        r_smp_backend "1"
                        r_smp_worker "1"
                        R r_smp_worker_thread0 "0"
                        R r_smp_worker_thread1 "0"
                        A r_specular "1"
                        C r_specularColorScale "2.42"
                        C r_specularMap "Unchanged"
                        C r_spotLightBrightness "14"
                        C r_spotLightEndRadius "196"
                        C r_spotLightEntityShadows "1"
                        C r_spotLightFovInnerFraction "0.7"
                        C r_spotLightShadows "1"
                        C r_spotLightSModelShadows "1"
                        C r_spotLightStartRadius "36"
                        r_sse_skinning "1"
                        C r_sun_from_dvars "0"
                        r_sun_fx_position "0 0 0"
                        r_sunblind_fadein "0.5"
                        r_sunblind_fadeout "3"
                        r_sunblind_max_angle "5"
                        r_sunblind_max_darken "0.75"
                        r_sunblind_min_angle "30"
                        r_sunflare_fadein "1"
                        r_sunflare_fadeout "1"
                        r_sunflare_max_alpha "1"
                        r_sunflare_max_angle "2"
                        r_sunflare_max_size "2500"
                        r_sunflare_min_angle "45"
                        r_sunflare_min_size "0"
                        r_sunflare_shader "sun_flare"
                        r_sunglare_fadein "0.5"
                        r_sunglare_fadeout "3"
                        r_sunglare_max_angle "5"
                        r_sunglare_max_lighten "0.75"
                        r_sunglare_min_angle "30"
                        r_sunsprite_shader "sun"
                        r_sunsprite_size "16"
                        A r_texFilterAnisoMax "4"
                        A r_texFilterAnisoMin "1"
                        C r_texFilterDisable "0"
                        C r_texFilterMipBias "0"
                        A r_texFilterMipMode "Unchanged"
                        L r_useLayeredMaterials "0"
                        L r_vc_makelog "0"
                        r_vc_showlog "0"
                        AL r_vsync "0"
                        r_warningRepeatDelay "5"
                        C r_zfar "0"
                        A r_zFeather "1"
                        C r_znear "4"
                        C r_znear_depthhack "0.1"
                        C radius_damage_debug "0"
                        C ragdoll_baselerp_time "1000"
                        C ragdoll_bullet_force "500"
                        C ragdoll_bullet_upbias "0.5"
                        C ragdoll_debug "0"
                        ragdoll_dump_anims "0"
                        A ragdoll_enable "1"
                        C ragdoll_explode_force "18000"
                        C ragdoll_explode_upbias "0.8"
                        C ragdoll_fps "20"
                        C ragdoll_jitter_scale "1"
                        C ragdoll_jointlerp_time "3000"
                        C ragdoll_max_life "4500"
                        A ragdoll_max_simulating "16"
                        C ragdoll_rotvel_scale "1"
                        C ragdoll_self_collision_scale "1.2"
                        RunForTime "0"
                        A s0 "0"
                        A s1 "0"
                        A s10 "0"
                        A s11 "0"
                        A s12 "0"
                        A s13 "0"
                        A s14 "0"
                        A s15 "0"
                        A s16 "0"
                        A s17 "0"
                        A s18 "0"
                        A s2 "0"
                        A s3 "0"
                        A s4 "0"
                        A s5 "0"
                        A s6 "0"
                        A s7 "0"
                        A s8 "0"
                        A s9 "0"
                        saved_gameskill "0"
                        C sc_blur "2"
                        C sc_count "24"
                        C sc_debugCasterCount "24"
                        C sc_debugReceiverCount "24"
                        sc_enable "0"
                        C sc_fadeRange "0.25"
                        C sc_length "400"
                        C sc_offscreenCasterLodBias "0"
                        C sc_offscreenCasterLodScale "20"
                        C sc_shadowInRate "2"
                        C sc_shadowOutRate "5"
                        C sc_showDebug "0"
                        C sc_showOverlay "0"
                        C sc_wantCount "12"
                        C sc_wantCountMargin "1"
                        scr_ai_auto_fire_rate "1.0"
                        scr_art_visionfile "bog_a"
                        scr_cinematic_autofocus "1"
                        C scr_dof_enable "1"
                        scr_expDeathMayMoveCheck "on"
                        scr_playerInvulTimeScale "1"
                        scr_RequiredMapAspectratio "1"
                        A sensitivity "5"
                        R sf_use_bw "0"
                        R sf_use_chaplin "0"
                        R sf_use_clustergrenade "0"
                        R sf_use_contrast "0"
                        R sf_use_ignoreammo "0"
                        R sf_use_invert "0"
                        R sf_use_slowmo "0"
                        R sf_use_tire_explosion "0"
                        S R shortversion "1.0"
                        A sm_enable "1"
                        C sm_fastSunShadow "1"
                        sm_lightScore_eyeProjectDist "64"
                        sm_lightScore_spotProjectFrac "0.125"
                        A sm_maxLights "4"
                        sm_polygonOffsetBias "0.5"
                        sm_polygonOffsetScale "2"
                        C sm_qualitySpotShadow "1"
                        C sm_spotEnable "1"
                        sm_spotShadowFadeTime "1"
                        C sm_strictCull "1"
                        C sm_sunEnable "1"
                        C sm_sunSampleSizeNear "0.25"
                        C sm_sunShadowCenter "0 0 0"
                        C sm_sunShadowScale "1"
                        A snd_cinematicVolumeScale "0.85"
                        C snd_draw3D "Off"
                        snd_drawInfo "None"
                        C snd_enable2D "1"
                        C snd_enable3D "1"
                        A snd_enableEq "1"
                        C snd_enableReverb "1"
                        C snd_enableStream "1"
                        A snd_errorOnMissing "0"
                        AL snd_khz "44"
                        A C snd_levelFadeTime "250"
                        AL snd_outputConfiguration "Windows default"
                        A C snd_slaveFadeTime "500"
                        A snd_touchStreamFilesOnLoad "0"
                        A snd_volume "0.8"
                        start " ** melee breach alley shanty bog zpu cobras end "
                        start_timeaa_main_bog_a "0"
                        starting_ads_damage_dealtaa_main_bog_a "0"
                        starting_deathsaa_main_bog_a "0"
                        starting_enemy_damage_takenaa_main_bog_a "0"
                        starting_enemy_deathsaa_main_bog_a "0"
                        starting_player_damage_dealtaa_main_bog_a "0"
                        starting_player_damage_takenaa_main_bog_a "0"
                        starting_player_killsaa_main_bog_a "0"
                        C stopspeed "100"
                        RI sv_cheats "0"
                        sv_framerate_smoothing "1"
                        A sv_lastSaveGame "profiles/bullet-worm/saveautosave/bog_a.svg"
                        S R sv_mapname ""
                        R sv_running "1"
                        S sv_saveOnStartMap "1"
                        C sv_znear "0"
                        IA sys_configSum "222167764"
                        IA sys_configureGHz "9.00994"
                        R sys_cpuGHz "2.40002"
                        R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
                        IA sys_gpu "NVIDIA GeForce 8800 GTS"
                        sys_lockThreads "none"
                        I sys_smp_allowed "1"
                        R sys_SSE "1"
                        IA sys_sysMB "1024"
                        A takeCoverWarnings "0"
                        C timescale "1"
                        C turretPlayerAvoidScale "1.7"
                        turretScopeZoom "20"
                        turretScopeZoomMax "20"
                        turretScopeZoomMin "5"
                        turretScopeZoomRate "15"
                        ui_autoContinue "0"
                        A ui_bigFont "0.4"
                        ui_borderLowLightScale "0.6"
                        ui_campaign "american"
                        ui_cinematicsTimestamp "0"
                        A ui_extraBigFont "0.55"
                        ui_hideMap "0"
                        ui_hint_text "@NULL_EMPTY"
                        R ui_isSaving "0"
                        ui_level_cheatpoints "2"
                        ui_level_player_cheatpoints "1"
                        ui_load_level "bog_a"
                        A ui_mousePitch "0"
                        R ui_multiplayer "0"
                        ui_nextMission "0"
                        ui_playerProfileAlreadyChosen "0"
                        R ui_playerProfileCount "0"
                        ui_playerProfileNameNew ""
                        R ui_playerProfileSelected ""
                        ui_savegame ""
                        ui_saveMessageMinTime "1"
                        C ui_showList "0"
                        ui_showMenuOnly ""
                        A ui_smallFont "0.25"
                        ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
                        uiscript_debug "0"
                        I useFastFile "1"
                        C vehHelicopterDecelerationFwd "0.5"
                        C vehHelicopterDecelerationSide "1"
                        C vehHelicopterFreeLookReleaseSpeed "8"
                        vehHelicopterHeadSwayDontSwayTheTurret "1"
                        C vehHelicopterHeadSwayOnPitch "0.2"
                        C vehHelicopterHeadSwayOnRollHorz "0.1"
                        C vehHelicopterHeadSwayOnRollVert "2"
                        C vehHelicopterHeadSwayOnYaw "0.1"
                        C vehHelicopterHoverSpeedThreshold "400"
                        C vehHelicopterInvertUpDown "0"
                        vehHelicopterJitterJerkyness "0.3"
                        C vehHelicopterLookaheadTime "1"
                        C vehHelicopterMaxAccel "45"
                        C vehHelicopterMaxAccelVertical "30"
                        C vehHelicopterMaxPitch "10"
                        C vehHelicopterMaxRoll "35"
                        C vehHelicopterMaxSpeed "150"
                        C vehHelicopterMaxSpeedVertical "65"
                        C vehHelicopterMaxYawAccel "90"
                        C vehHelicopterMaxYawRate "120"
                        C vehHelicopterRightStickDeadzone "0.3"
                        C vehHelicopterScaleMovement "1"
                        C vehHelicopterSoftCollisions "0"
                        C vehHelicopterStrafeDeadzone "0.3"
                        C vehHelicopterTiltFromAcceleration "2"
                        C vehHelicopterTiltFromControllerAxes "0"
                        C vehHelicopterTiltFromDeceleration "2"
                        C vehHelicopterTiltFromFwdAndYaw "0"
                        C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
                        C vehHelicopterTiltFromVelocity "1"
                        C vehHelicopterTiltMomentum "0.4"
                        C vehHelicopterTiltSpeed "1.2"
                        vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
                        C vehHelicopterYawOnLeftStick "5"
                        vehHudDrawPipOnStickWhenFreelooking "1"
                        vehHudLineWidth "8"
                        vehHudReticleBouncingDiamondSize "24"
                        vehHudReticleBouncingRadius "80"
                        vehHudReticleBouncingSpeed "400"
                        vehHudReticlePipOnAStickCenterCircle "8"
                        vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
                        vehHudReticlePipOnAStickMovingCircle "32"
                        vehHudReticlePipOnAStickMovingCircleBuffer "1"
                        vehHudTargetScreenEdgeClampBufferBottom "134"
                        vehHudTargetScreenEdgeClampBufferLeft "120"
                        vehHudTargetScreenEdgeClampBufferRight "126"
                        vehHudTargetScreenEdgeClampBufferTop "139"
                        vehHudTargetSize "50"
                        R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
                        A vid_xpos "3"
                        A vid_ypos "22"
                        waypointDebugDraw "0"
                        waypointDistScaleRangeMax "3000"
                        waypointDistScaleRangeMin "1000"
                        waypointDistScaleSmallest "0.8"
                        waypointIconHeight "36"
                        waypointIconWidth "36"
                        waypointOffscreenCornerRadius "105"
                        waypointOffscreenDistanceThresholdAlpha "30"
                        waypointOffscreenPadBottom "30"
                        waypointOffscreenPadLeft "103"
                        waypointOffscreenPadRight "0"
                        waypointOffscreenPadTop "0"
                        waypointOffscreenPointerDistance "30"
                        waypointOffscreenPointerHeight "12"
                        waypointOffscreenPointerWidth "25"
                        waypointOffscreenRoundedCorners "1"
                        waypointOffscreenScaleLength "500"
                        waypointOffscreenScaleSmallest "1"
                        C waypointPlayerOffsetCrouch "56"
                        C waypointPlayerOffsetProne "30"
                        C waypointPlayerOffsetStand "74"
                        waypointSplitscreenScale "1.8"
                        waypointTweakY "-17"
                        R wideScreen "1"

                        #52941
                        RafiX
                        Participante

                          Alguno ya estara practicando con la CFG para cuando salga el MP ir de PRO ………….

                          #52942
                          mesUx
                          Participante

                            ¿Por qué ponéis estás cosas? Ya voy chetao pa to el día.

                            #52945
                            gonzete
                            Participante

                              para informar mesux, para informar. Ya lo que dice Rafix no sé, no tengo mucha idea de modificar estas cosas, y si supiera, me acojonaria pensar que esté haciendo algo ilegal o alegal.

                              #52948
                              mesUx
                              Participante

                                De momento a disfrutar de la demo, el que quiera tocar algo allá él. Espero que si para el COD4 hay modo MP que sea en un server con el juego original, de esta manera el que chetee se tendrá que comprar otra cdkey que con cambiar el nick no vale.

                                #52951
                                gonzete
                                Participante

                                  ¿quieres jugar la demo del COD4 en MODO ARCADE: Aquí te digo cómo, aunque está en inglés no lo traduzco , que está tirado, si tienes problemas para traducir http://www.elmundo.es/traductor

                                  first start the demo, and press the tilde key to bring up the command box.
                                  Enter "seta thereisacow 1337" (without the qoutes). then enter "arcademode1" (again, without the qoutes). then enter
                                  "arcademode_full 1" (once again, without the quotes) and finally enter "spdevmap bog" (yes, without qoutes) and you will be in arcade mode, a time crisis like mode where you try to rack up points in a time limit. All credit goes to me.

                                  La noticia está sacada de:http://uk.gamespot.com/pc/action/callofduty4modernwarfare/show_msgs.php?topic_id=m-1-38878658&pid=939217
                                  y tienes más info también en http://www.iwnation.com/Forums/index.php?showtopic=27932

                                  Un cordial saludo, ya diréis cuantos puntos habéis conseguido;) :)

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