{"id":306,"date":"2012-10-11T09:58:55","date_gmt":"2012-10-11T09:58:55","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2012\/10\/11\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/"},"modified":"2012-10-11T09:58:55","modified_gmt":"2012-10-11T09:58:55","slug":"treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/","title":{"rendered":"Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2"},"content":{"rendered":"<p><span style=\"color: #333333; font-size: 20px; line-height: 29px; font-family: Arial, Helvetica, sans-serif;\">Destacan su constante evoluci\u00f3n y su capacidad para mostrar siempre 60 im\u00e1genes por segundo.<\/span><\/p>\n<section style=\"margin: 0px; padding: 0px; font-family: Arial, Helvetica, sans-serif;\">\n<div class=\"s14 lh21 c2\" id=\"div_cuerpo_noticia\" style=\"margin: 0px; padding: 0px; line-height: 21px; font-size: 14px;\">\n<div class=\"cb mar_b12\" style=\"margin: 0px 0px 12px; padding: 0px; clear: both;\">\n<div class=\"marco_v2\" style=\"margin: 0px; padding: 0px; width: 584px; overflow: hidden; height: 260px;\">\n<div class=\"borde_gris\" style=\"margin: 0px; padding: 0px; overflow: hidden; width: 582px; border-left-width: 1px; border-left-style: solid; border-left-color: #cccccc; border-right-width: 1px; border-right-style: solid; border-right-color: #cccccc; height: 260px;\">\n<div class=\"borde_blanco\" style=\"margin: 0px; padding: 0px; position: relative; z-index: 3; width: 580px; border-left-width: 1px; border-left-style: solid; border-left-color: #ffffff; border-right-width: 1px; border-right-style: solid; border-right-color: #ffffff; height: 260px;\">&nbsp;<\/div>\n<div class=\"zona_img\" style=\"margin: 0px; padding: 0px; position: relative; z-index: 2; overflow: hidden; top: -260px; height: 260px;\"><img loading=\"lazy\" decoding=\"async\" alt=\"Call of Duty: Black Ops 2\" height=\"290\" itemprop=\"image\" src=\"http:\/\/i0b.3djuegos.com\/juegos\/7387\/call_of_duty_10\/fotos\/noticias\/call_of_duty_10-2117241.jpg\" style=\"margin: 0px; padding: 0px; border: 0px; color: #dddddd; display: block;\" width=\"582\" \/><\/div><\/div>\n<div class=\"alfa_superior\" style=\"margin: 0px; padding: 0px; position: relative; overflow: hidden; height: 5px; z-index: 4; background-image: url('http:\/\/i13c.3djuegos.com\/img3\/piezas\/mascaras\/582\/tipo_01\/gfx.png'); top: -260px; background-position: initial initial; background-repeat: initial initial;\">&nbsp;<\/div><\/div>\n<div class=\"marco_v2\" style=\"margin: 0px; padding: 0px; width: 584px; overflow: hidden;\">\n<div class=\"img_corte11\" style=\"margin: 0px; padding: 0px; background-image: url('http:\/\/i0b.3djuegos.com\/juegos\/7387\/call_of_duty_10\/fotos\/noticias\/call_of_duty_10-2117241.jpg'); background-position: 0px -260px; background-repeat: no-repeat no-repeat;\">\n<div class=\"alfa_txt\" style=\"margin: 0px; padding: 0px; position: relative; background-image: url('http:\/\/i13c.3djuegos.com\/img3\/piezas\/mascaras\/582\/tipo_01\/gfx.png'); background-position: 0px -12px; background-repeat: initial initial;\">\n<div class=\"s12 lh15 c6 tac\" style=\"margin: 0px; padding: 8px 8px 3px; line-height: 15px; text-align: center; color: #666666; font-size: 12px;\">Call of Duty: Black Ops 2<\/div>\n<div class=\"alfa_inferior_txt\" style=\"margin: 0px; padding: 0px; height: 4px; overflow: hidden; background-image: url('http:\/\/i13c.3djuegos.com\/img3\/piezas\/mascaras\/582\/tipo_01\/gfx.png'); background-position: 0px -102px; background-repeat: initial initial;\">&nbsp;<\/div><\/div><\/div><\/div><\/div>\n<div class=\"cb\" style=\"margin: 0px; padding: 0px; clear: both;\">&nbsp;<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"images\/joomgallery\/categorias\/cod-blackops2-580-75.jpg\" width=\"150\" height=\"84\" alt=\"cod-blackops2-580-75\" style=\"margin-right: 10px; float: left;\" \/>Como ya hiciera en su d\u00eda Infinity Ward, el director de dise\u00f1o en&nbsp;<b style=\"margin: 0px; padding: 0px;\">Treyarch<\/b>, David Vonderhaar, ha ensalzado las virtudes del&nbsp;<b style=\"margin: 0px; padding: 0px;\">motor gr\u00e1fico<\/b>&nbsp;empleado en la serie&nbsp;<b style=\"margin: 0px; padding: 0px;\">Call of Duty<\/b>, recordando que durante los \u00faltimos a\u00f1os ha sufrido una constante evoluci\u00f3n que ha mejorado considerablemente sus resultados en pantalla.&nbsp;\u00abPodemos hacerlo precioso gracias a los a\u00f1os y a\u00f1os de trabajo con el motor gr\u00e1fico, mejor\u00e1ndolo constantemente, puliendo nuestro enfoque, o la representaci\u00f3n de la iluminaci\u00f3n.\u00bb Eso, contin\u00faa el creativo, sin olvidar la tasa de 60 im\u00e1genes por segundo que siempre ha caracterizado a esta saga de acci\u00f3n. &nbsp;\u00abEsto es algo que nunca he entendido. Funciona a 60 im\u00e1genes y es precioso. \u00bfQu\u00e9 es lo que molesta del motor gr\u00e1fico?\u00bb, se cuestiona Vondehaar. \u00abA la gente le gusta hablar de \u00e9l, pero lo cierto es que no es algo que se inventara hace seis a\u00f1os. En este momento, el engine no se parece en nada a ning\u00fan otro motor gr\u00e1fico.\u00bb Sobre todo, gracias a las mejoras en \u00abel renderizado y la iluminaci\u00f3n\u00bb por ser \u00abcompletamente nuevos.\u00bb<\/p>\n<\/p><\/div>\n<\/section>\n<p>{jcomments on}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destacan su constante evoluci\u00f3n y su capacidad para mostrar siempre 60 im\u00e1genes por segundo. &nbsp; &nbsp; Call of Duty: Black Ops 2 &nbsp; &nbsp; Como ya hiciera en su d\u00eda Infinity Ward, el director de dise\u00f1o en&nbsp;Treyarch, David Vonderhaar, ha ensalzado las virtudes del&nbsp;motor gr\u00e1fico&nbsp;empleado en la serie&nbsp;Call of Duty, recordando que durante los \u00faltimos a\u00f1os ha sufrido una constante evoluci\u00f3n que ha mejorado considerablemente sus resultados en pantalla.&nbsp;\u00abPodemos hacerlo precioso gracias a los a\u00f1os y a\u00f1os de trabajo con el motor gr\u00e1fico, mejor\u00e1ndolo constantemente, puliendo nuestro enfoque, o la representaci\u00f3n de la iluminaci\u00f3n.\u00bb Eso, contin\u00faa el creativo, sin olvidar la tasa de 60 im\u00e1genes por segundo que siempre ha caracterizado a esta saga de acci\u00f3n. &nbsp;\u00abEsto es algo que nunca he entendido. Funciona a 60 im\u00e1genes y es precioso. \u00bfQu\u00e9 es lo que molesta del motor gr\u00e1fico?\u00bb, se cuestiona Vondehaar. \u00abA la gente le gusta hablar de \u00e9l, pero lo cierto es que no es algo que se inventara hace seis a\u00f1os. En este momento, el engine no se parece en nada a ning\u00fan otro motor gr\u00e1fico.\u00bb Sobre todo, gracias a las mejoras en \u00abel renderizado y la iluminaci\u00f3n\u00bb por ser \u00abcompletamente nuevos.\u00bb {jcomments on}<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[20],"tags":[227],"class_list":["post-306","post","type-post","status-publish","format-standard","category-gamer-news","tag-treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2 - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2 - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"Destacan su constante evoluci\u00f3n y su capacidad para mostrar siempre 60 im\u00e1genes por segundo. &nbsp; &nbsp; Call of Duty: Black Ops 2 &nbsp; &nbsp; Como ya hiciera en su d\u00eda Infinity Ward, el director de dise\u00f1o en&nbsp;Treyarch, David Vonderhaar, ha ensalzado las virtudes del&nbsp;motor gr\u00e1fico&nbsp;empleado en la serie&nbsp;Call of Duty, recordando que durante los \u00faltimos a\u00f1os ha sufrido una constante evoluci\u00f3n que ha mejorado considerablemente sus resultados en pantalla.&nbsp;\u00abPodemos hacerlo precioso gracias a los a\u00f1os y a\u00f1os de trabajo con el motor gr\u00e1fico, mejor\u00e1ndolo constantemente, puliendo nuestro enfoque, o la representaci\u00f3n de la iluminaci\u00f3n.\u00bb Eso, contin\u00faa el creativo, sin olvidar la tasa de 60 im\u00e1genes por segundo que siempre ha caracterizado a esta saga de acci\u00f3n. &nbsp;\u00abEsto es algo que nunca he entendido. Funciona a 60 im\u00e1genes y es precioso. \u00bfQu\u00e9 es lo que molesta del motor gr\u00e1fico?\u00bb, se cuestiona Vondehaar. \u00abA la gente le gusta hablar de \u00e9l, pero lo cierto es que no es algo que se inventara hace seis a\u00f1os. En este momento, el engine no se parece en nada a ning\u00fan otro motor gr\u00e1fico.\u00bb Sobre todo, gracias a las mejoras en \u00abel renderizado y la iluminaci\u00f3n\u00bb por ser \u00abcompletamente nuevos.\u00bb {jcomments on}\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/\" \/>\n<meta property=\"og:site_name\" content=\"MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"article:published_time\" content=\"2012-10-11T09:58:55+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/i0b.3djuegos.com\/juegos\/7387\/call_of_duty_10\/fotos\/noticias\/call_of_duty_10-2117241.jpg\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minuto\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\\\/\"},\"author\":{\"name\":\"admin\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/#\\\/schema\\\/person\\\/e267b832b089dcbfbb02f626564058ed\"},\"headline\":\"Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2\",\"datePublished\":\"2012-10-11T09:58:55+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\\\/\"},\"wordCount\":239,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/i0b.3djuegos.com\\\/juegos\\\/7387\\\/call_of_duty_10\\\/fotos\\\/noticias\\\/call_of_duty_10-2117241.jpg\",\"keywords\":[\"Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2\"],\"articleSection\":[\"Noticias para Gamers\"],\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\\\/\",\"url\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\\\/\",\"name\":\"Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2 - 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Funciona a 60 im\u00e1genes y es precioso. \u00bfQu\u00e9 es lo que molesta del motor gr\u00e1fico?\u00bb, se cuestiona Vondehaar. \u00abA la gente le gusta hablar de \u00e9l, pero lo cierto es que no es algo que se inventara hace seis a\u00f1os. En este momento, el engine no se parece en nada a ning\u00fan otro motor gr\u00e1fico.\u00bb Sobre todo, gracias a las mejoras en \u00abel renderizado y la iluminaci\u00f3n\u00bb por ser \u00abcompletamente nuevos.\u00bb {jcomments on}","og_url":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/","og_site_name":"MeRCeNaRioS -={GGS}=-","article_published_time":"2012-10-11T09:58:55+00:00","og_image":[{"url":"http:\/\/i0b.3djuegos.com\/juegos\/7387\/call_of_duty_10\/fotos\/noticias\/call_of_duty_10-2117241.jpg","type":"","width":"","height":""}],"author":"admin","twitter_card":"summary_large_image","twitter_misc":{"Escrito por":"admin","Tiempo de lectura":"1 minuto"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/#article","isPartOf":{"@id":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/"},"author":{"name":"admin","@id":"http:\/\/www.mercenarios.org\/wps\/#\/schema\/person\/e267b832b089dcbfbb02f626564058ed"},"headline":"Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2","datePublished":"2012-10-11T09:58:55+00:00","mainEntityOfPage":{"@id":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/"},"wordCount":239,"commentCount":0,"image":{"@id":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/#primaryimage"},"thumbnailUrl":"http:\/\/i0b.3djuegos.com\/juegos\/7387\/call_of_duty_10\/fotos\/noticias\/call_of_duty_10-2117241.jpg","keywords":["Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2"],"articleSection":["Noticias para Gamers"],"inLanguage":"es","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/","url":"https:\/\/www.mercenarios.org\/wps\/treyarch-defiende-el-potencial-del-motor-grafico-de-call-of-duty-black-ops-2\/","name":"Treyarch defiende el potencial del motor gr\u00e1fico de Call of Duty: Black Ops 2 - 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