{"id":22202,"date":"2015-05-04T16:14:00","date_gmt":"2015-05-04T16:14:00","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2015\/05\/04\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\/"},"modified":"2015-05-04T16:14:00","modified_gmt":"2015-05-04T16:14:00","slug":"lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\/","title":{"rendered":"Lost Orbit: \u201cHay una fina y peligrosa l\u00ednea entre desafiar al jugador y frustrarle\u201d (v\u00eddeo)"},"content":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p>Hay juegos donde la desesperaci&oacute;n reina entre la jugabilidad. Las producciones de From Software son&nbsp;un buen ejemplo donde la complejidad reina por encima de todo, hasta el punto de frustrar al jugador. <strong>Chris Iacobucci<\/strong>, cofundador de PixelNauts, ha indicado que lo que no quiere con su pr&oacute;xima producci&oacute;n, <strong>Lost Orbit<\/strong>, es que la <strong>dificultad del t&iacute;tulo abrume al usuario<\/strong>.<span id=\"more-165612\"><\/span><\/p>\n<p>&ldquo;<strong>Hay una fina y peligrosa l&iacute;nea entre desafiar al jugador y frustrarle<\/strong>. ConLost Orbit ten&iacute;amos muy claro que el juego deb&iacute;a ser mas divertido a medida que se jugara a mayor velocidad. La habilidad para superar niveles a toda pastilla es adictiva, y es reforzada positivamente a trav&eacute;s de la mejora del equipamiento&rdquo;, resalt&oacute; al <a rel=\"nofollow noopener noreferrer\" href=\"http:\/\/blog.es.playstation.com\/2015\/05\/04\/lost-orbit-como-sus-creadores-hicieron-de-cada-muerte-una-recompensa\/\" target=\"_blank\">blog oficial<\/a> de Sony.<\/p>\n<p>&ldquo;Descubrimos que elevando las apuestas, &eacute;ramos capaces de amplificar la sensaci&oacute;n de velocidad del juego. Nuestro protagonista, Harrison, es poco m&aacute;s que un fr&aacute;gil saco de &oacute;rganos. Los jugadores lo descubrir&aacute;n r&aacute;pidamente al realizar un mal giro. <strong>La constante sensaci&oacute;n de que la muerte te espera detr&aacute;s de cada esquina es lo que hace que superar un nivel sea tan gratificante<\/strong>. Tu control debe ser impecable, y el riesgo hace que cada momento sea m&aacute;s y m&aacute;s intenso&rdquo;, recalc&oacute;.<\/p>\n<p><a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/05\/04\/lost-orbit-fina-peligrosa-linea-desafiar-frustrarle\/\"><em>Pinche aqu\u00ed para ver el v\u00eddeo<\/em><\/a><\/p>\n<h2>La velocidad del jugador, la clave<\/h2>\n<p>&ldquo;La velocidad pondr&aacute; a prueba tu capacidad de reacci&oacute;n. A menudo, apenas tendr&aacute;s un momento para gritar algo exabrupto antes de que est&eacute;s decorando un asteroide con tus tripas, en una muestra de nuestro enfermizo sentido del humor. En Lost Orbit nadie espera que sobrevivas. Sin equipamiento, comida o una manera civilizada de hacer tus necesidades, est&aacute;s condenado a morir. Incluso tu compinche Atley, una sonda alien&iacute;gena, te lo recordar&aacute; constantemente&rdquo;, concluyen.<\/p>\n<p>Lost Orbit llegar&aacute; el 12 de mayo a PS4 y PC.<\/p>\n<p>El art\u00edculo <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/05\/04\/lost-orbit-fina-peligrosa-linea-desafiar-frustrarle\/\">Lost Orbit: &#8220;Hay una fina y peligrosa l\u00ednea entre desafiar al jugador y frustrarle&#8221; (v\u00eddeo)<\/a> se public\u00f3 en <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\">GamerZona<\/a>.<\/p>\n<p>FG_AUTHORS: Nacho Requena<\/p>\n<p><strong><a class=\"rssreadon\" rel=\"external noopener noreferrer\" title=\"Lost Orbit: \u201cHay una fina y peligrosa l\u00ednea entre\" href=\"RATE_LIMIT_EXCEEDED\" target=\"_blank\">Leer m\u00e1<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p>Hay juegos donde la desesperaci&oacute;n reina entre la jugabilidad. Las producciones de From Software son&nbsp;un buen ejemplo donde la complejidad reina por encima de todo, hasta el punto de frustrar al jugador. <strong>Chris Iacobucci<\/strong>, cofundador de PixelNauts, ha indicado que lo que no quiere con su pr&oacute;xima producci&oacute;n, <strong>Lost Orbit<\/strong>, es que&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[20],"tags":[2655,5739,5737,315,5740],"class_list":["post-22202","post","type-post","status-publish","format-standard","category-gamer-news","tag-la","tag-a","tag-de","tag-que","tag-y"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Lost Orbit: \u201cHay una fina y peligrosa l\u00ednea entre desafiar al jugador y frustrarle\u201d (v\u00eddeo) - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.mercenarios.org\/wps\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Lost Orbit: \u201cHay una fina y peligrosa l\u00ednea entre desafiar al jugador y frustrarle\u201d (v\u00eddeo) - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"&lt;!DOCTYPE html PUBLIC &quot;-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN&quot; &quot;http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd&quot;&gt;Hay juegos donde la desesperaci&oacute;n reina entre la jugabilidad. Las producciones de From Software son&nbsp;un buen ejemplo donde la complejidad reina por encima de todo, hasta el punto de frustrar al jugador. Chris Iacobucci, cofundador de PixelNauts, ha indicado que lo que no quiere con su pr&oacute;xima producci&oacute;n, Lost Orbit, es que...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.mercenarios.org\/wps\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\/\" \/>\n<meta property=\"og:site_name\" content=\"MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"article:published_time\" content=\"2015-05-04T16:14:00+00:00\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\\\/\"},\"author\":{\"name\":\"admin\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/#\\\/schema\\\/person\\\/e267b832b089dcbfbb02f626564058ed\"},\"headline\":\"Lost Orbit: \u201cHay una fina y peligrosa l\u00ednea entre desafiar al jugador y frustrarle\u201d (v\u00eddeo)\",\"datePublished\":\"2015-05-04T16:14:00+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\\\/\"},\"wordCount\":418,\"commentCount\":0,\"keywords\":[\"\u00bfla\",\"a\",\"de\",\"que\",\"y\"],\"articleSection\":[\"Noticias para Gamers\"],\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\\\/\",\"url\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/lost-orbit-hay-una-fina-y-peligrosa-linea-entre-desafiar-al-jugador-y-frustrarle-video\\\/\",\"name\":\"Lost Orbit: \u201cHay una fina y peligrosa l\u00ednea entre desafiar al jugador y frustrarle\u201d (v\u00eddeo) - 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