{"id":21899,"date":"2015-04-08T21:00:00","date_gmt":"2015-04-08T21:00:00","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2015\/04\/08\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\/"},"modified":"2015-04-08T21:00:00","modified_gmt":"2015-04-08T21:00:00","slug":"deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\/","title":{"rendered":"Deus Ex Mankind Divided, desarrollado con el Dawn Engine y con soporte para DirectX 12"},"content":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p>Vamos conociendo nuevos detalles de&nbsp;<strong>Deus Ex Mankind Divided<\/strong>, la nueva aventura de Jensen para <strong>PlayStation 4, Xbox One y PC<\/strong>. En esta ocasi&oacute;n, el propio estudio&nbsp;ha informado que est&aacute; trabajando con el motor <strong>Dawn Engine<\/strong>, una herramienta desarrollada en exclusiva para la nueva generaci&oacute;n de consolas. Asimismo, tambi&eacute;n comunic&oacute; un detalle muy importante: <strong>soportar&aacute; DirectX 12<\/strong>.<span id=\"more-162190\"><\/span><\/p>\n<p>&ldquo;Deus Ex Mankind Divided&nbsp;marca una nueva era en la tecnolog&iacute;a de Eidos-Montr&eacute;al, <strong>utilizando las avanzadas capacidades envolventes y visuales del motor Dawn Engine<\/strong>, desarrollado espec&iacute;ficamente para la nueva generaci&oacute;n de consolas y PC. A la sombra del programa Gaming Evolved, AMD y Eidos-Montr&eacute;al han colaborado en el desarrollo de Deus Ex Mankind Divided <strong>y el juego soportar&aacute; DirectX 12 de Microsoft<\/strong>, as&iacute; como tambi&eacute;n la tecnolog&iacute;a<strong> TressFX de AMD<\/strong>&ldquo;, puntualizaron los desarrolladores.<\/p>\n<p>&ldquo;Estas caracter&iacute;sticas no s&oacute;lo suben el list&oacute;n en cuanto al rendimiento de los juegos sino que tambi&eacute;n <strong>ofrecen una fidelidad visual sin parang&oacute;n en la franquicia<\/strong> Deus Ex&rdquo;, finalizaron en el comunicado emitido esta misma tarde.<\/p>\n<\/p>\n<h2>Nuevas noticias en pr&oacute;ximos d&iacute;as<\/h2>\n<p>Toda la informaci&oacute;n en torno al juego ha surgido con mucha celeridad. Sin ir m&aacute;s lejos, los rumores comenzaron este mismo lunes, pero no fue hasta ayer noche cuando <a title=\"Deus Ex Mankind Divided para PS4, Xbox One y PC, lo nuevo de Eidos y Square Enix\" rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/04\/08\/deus-ex-mankind-divided-anuncio-oficial\/\">se empezaron a filtrar las primeras im&aacute;genes del t&iacute;tulo<\/a>. Posteriormente se conoci&oacute; que Game Informer ten&iacute;a la exclusiva con los primeros detalles, <a title=\"Deus Ex Mankind Divided, as\u00ed es el primer tr\u00e1iler del retorno de Adam Jensen (v\u00eddeo)\" rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/04\/08\/deus-ex-manking-divided-primer-trailer\/\">todo esto antes de que saliera el primer tr&aacute;iler e<\/a>sta misma tarde.<\/p>\n<p>Deus Ex Mankind Divided&nbsp;transcurre en el <strong>a&ntilde;o 2029<\/strong>, dos a&ntilde;os antes de los sucesos&nbsp;de Human Revolution&nbsp;y el infame incidente con los<strong> Aumentos en Pancaya<\/strong> que origin&oacute;&nbsp;la muerte de millones de personas a manos de aquellos que hab&iacute;an instalado las pr&oacute;tesis. Este suceso ha provocado una enorme divisi&oacute;n entre aquellos que tienen aumentos y los que no. En esta confusi&oacute;n emocional hay diversas facciones que buscan manipular a las masas<strong>desvirtuando la opini&oacute;n p&uacute;blica<\/strong> sobre los aumentos en su propio beneficio y encubriendo la verdad sobre lo que realmente ocurri&oacute;.<\/p>\n<p>El art\u00edculo <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/04\/08\/deus-ex-manking-divided-dawn-engine-directx-12\/\">Deus Ex Mankind Divided, desarrollado con el Dawn Engine y con soporte para DirectX 12<\/a> se public\u00f3 en <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\">GamerZona<\/a>.<\/p>\n<p>FG_AUTHORS: Nacho Requena<\/p>\n<p><strong><a class=\"rssreadon\" rel=\"external noopener noreferrer\" title=\"Deus Ex Mankind Divided, desarrollado con el Dawn\" href=\"RATE_LIMIT_EXCEEDED\" target=\"_blank\">Leer m\u00e1<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p>Vamos conociendo nuevos detalles de&nbsp;<strong>Deus Ex Mankind Divided<\/strong>, la nueva aventura de Jensen para <strong>PlayStation 4, Xbox One y PC<\/strong>. En esta ocasi&oacute;n, el propio estudio&nbsp;ha informado que est&aacute; trabajando con el motor <strong>Dawn Engine<\/strong>, una herramienta desarrollada en exclusiva para la nueva generaci&oacute;n de consolas. Asimismo,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[20],"tags":[684,2822,2655,5737,315],"class_list":["post-21899","post","type-post","status-publish","format-standard","category-gamer-news","tag-el","tag-en","tag-la","tag-de","tag-que"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Deus Ex Mankind Divided, desarrollado con el Dawn Engine y con soporte para DirectX 12 - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.mercenarios.org\/wps\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Deus Ex Mankind Divided, desarrollado con el Dawn Engine y con soporte para DirectX 12 - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"&lt;!DOCTYPE html PUBLIC &quot;-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN&quot; &quot;http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd&quot;&gt;Vamos conociendo nuevos detalles de&nbsp;Deus Ex Mankind Divided, la nueva aventura de Jensen para PlayStation 4, Xbox One y PC. En esta ocasi&oacute;n, el propio estudio&nbsp;ha informado que est&aacute; trabajando con el motor Dawn Engine, una herramienta desarrollada en exclusiva para la nueva generaci&oacute;n de consolas. Asimismo,...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.mercenarios.org\/wps\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\/\" \/>\n<meta property=\"og:site_name\" content=\"MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"article:published_time\" content=\"2015-04-08T21:00:00+00:00\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\\\/\"},\"author\":{\"name\":\"admin\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/#\\\/schema\\\/person\\\/e267b832b089dcbfbb02f626564058ed\"},\"headline\":\"Deus Ex Mankind Divided, desarrollado con el Dawn Engine y con soporte para DirectX 12\",\"datePublished\":\"2015-04-08T21:00:00+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\\\/\"},\"wordCount\":465,\"commentCount\":0,\"keywords\":[\"\u00a1el\",\"\u00bfen\",\"\u00bfla\",\"de\",\"que\"],\"articleSection\":[\"Noticias para Gamers\"],\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\\\/\",\"url\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/deus-ex-mankind-divided-desarrollado-con-el-dawn-engine-y-con-soporte-para-directx-12\\\/\",\"name\":\"Deus Ex Mankind Divided, desarrollado con el Dawn Engine y con soporte para DirectX 12 - 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En esta ocasi&oacute;n, el propio estudio&nbsp;ha informado que est&aacute; trabajando con el motor Dawn Engine, una herramienta desarrollada en exclusiva para la nueva generaci&oacute;n de consolas. 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