{"id":21799,"date":"2015-03-30T21:10:00","date_gmt":"2015-03-30T21:10:00","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2015\/03\/30\/tetsuya-takahashi-mi-idea-con-xenoblade-era-crear-una-obra-maestra-dentro-del-jrpg\/"},"modified":"2015-03-30T21:10:00","modified_gmt":"2015-03-30T21:10:00","slug":"tetsuya-takahashi-mi-idea-con-xenoblade-era-crear-una-obra-maestra-dentro-del-jrpg","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/tetsuya-takahashi-mi-idea-con-xenoblade-era-crear-una-obra-maestra-dentro-del-jrpg\/","title":{"rendered":"Tetsuya Takahashi: \u201cMi idea con Xenoblade era crear una obra maestra dentro del JRPG\u201d"},"content":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p>&iquest;Record&aacute;is la entrevista que <strong>Satoru Iwata<\/strong>, presidente de Nintendo, realiz&oacute; a <strong>Tetsuya Takahashi<\/strong>, director de Xenoblade? Pues gracias a Nintendo Espa&ntilde;a, por fin la tenemos completamente traducida al castellano. En &eacute;sta, como es l&oacute;gico, se pueden encontrar detalles muy interesantes sobre la producci&oacute;n, como la gran ambici&oacute;n que el director de orquesta pose&iacute;a cuando dise&ntilde;&oacute; el juego.<span id=\"more-161006\"><\/span><\/p>\n<p><a title=\"El director de Xenoblade apuesta por el equilibrio entre jugabilidad y narrativa\" rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/03\/27\/el-director-de-xenoblade-apuesta-por-el-equilibrio-entre-jugabilidad-y-narrativa\/\">En palabras de Tetsuya Takahashi<\/a>, su idea con Xenoblade fue &ldquo;crear una obra maestra&rdquo;. &ldquo;<strong>Mi idea de base era que quer&iacute;a crear una obra maestra dentro del g&eacute;nero JRPG<\/strong>, as&iacute; que, mientras trabajaba en el juego, fui reuniendo cuidadosamente los muchos elementos que son necesarios para lograr ese objetivo&rdquo;, indic&oacute;.<\/p>\n<p>&iquest;Qu&eacute; es lo que diferencia a Xenoblade del resto de RPGs entonces? Takahashi no se cort&oacute; a la hora de responder: &ldquo;Xenoblade Chronicles era bastante diferente a los juegos estadounidenses. Una de las diferencias <strong>es que incorporaba a la perfecci&oacute;n el hero&iacute;smo innato de los JRPG<\/strong>, lo que permit&iacute;a al usuario convertirse en el h&eacute;roe, ser el protagonista. Por otro lado, los juegos norteamericanos &ndash;al menos en mi opini&oacute;n&ndash; est&aacute;n muy bien hechos, hasta el &uacute;ltimo detalle, <strong>pero son algo m&aacute;s estoicos<\/strong>&hellip; A menudo el hero&iacute;smo parece estar m&aacute;s bien relegado a un segundo plano&rdquo;.<\/p>\n<\/p>\n<h2>&iquest;Por qu&eacute; New Nintendo 3DS para el remake?<\/h2>\n<p>Todo lo anterior en torno a la narrativa, pero Takahashi tambi&eacute;n explic&oacute; el porqu&eacute; eligieron New Nintendo 3DS para realizar el remake: &ldquo;<strong>Pudimos hacerlo en New Nintendo 3DS por la potencia que ofrece<\/strong>. Por supuesto, el proceso no fue nada f&aacute;cil. Hubo una fase en el que las cosas no se ve&iacute;an nada claras. Sab&iacute;amos que probablemente conseguir&iacute;amos hacerlo, pero no sab&iacute;amos cu&aacute;ndo estar&iacute;a acabado. <strong>Pero lo consiguieron<\/strong>. Cuando vi lo bien que funcionaba me qued&eacute; asombrado, &iexcl;el mundo se mov&iacute;a igual!&rdquo;.<\/p>\n<p>&ldquo;Tambi&eacute;n me hizo pensar que cuando hicimos Xenoblade Chronicles para Wii, ni se nos pas&oacute; por la cabeza ponerlo en una consola port&aacute;til de Nintendo. Pero ahora podemos jugar a Xenoblade Chronicles en New Nintendo 3DS y, aunque esto pueda sonar algo parcial, pens&eacute; que esto va a poner muy alto el list&oacute;n de los RPG en las consolas port&aacute;tiles&rdquo;.<\/p>\n<p>El art\u00edculo <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/03\/30\/tetsuya-takahashi-mi-idea-con-xenoblade-era-crear-una-obra-maestra-dentro-del-jrpg\/\">Tetsuya Takahashi: &#8220;Mi idea con Xenoblade era crear una obra maestra dentro del JRPG&#8221;<\/a> se public\u00f3 en <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\">GamerZona<\/a>.<\/p>\n<p>FG_AUTHORS: Nacho Requena<\/p>\n<p><strong><a class=\"rssreadon\" rel=\"external noopener noreferrer\" title=\"Tetsuya Takahashi: \u201cMi idea con Xenoblade era crea\" href=\"RATE_LIMIT_EXCEEDED\" target=\"_blank\">Leer m\u00e1<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p>&iquest;Record&aacute;is la entrevista que <strong>Satoru Iwata<\/strong>, presidente de Nintendo, realiz&oacute; a <strong>Tetsuya Takahashi<\/strong>, director de Xenoblade? Pues gracias a Nintendo Espa&ntilde;a, por fin la tenemos completamente traducida al castellano. En &eacute;sta, como es l&oacute;gico, se pueden encontrar detalles muy interesantes sobre la producci&oacute;n,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[20],"tags":[684,2655,5739,5737,315],"class_list":["post-21799","post","type-post","status-publish","format-standard","category-gamer-news","tag-el","tag-la","tag-a","tag-de","tag-que"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tetsuya Takahashi: \u201cMi idea con Xenoblade era crear una obra maestra dentro del JRPG\u201d - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.mercenarios.org\/wps\/tetsuya-takahashi-mi-idea-con-xenoblade-era-crear-una-obra-maestra-dentro-del-jrpg\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tetsuya Takahashi: \u201cMi idea con Xenoblade era crear una obra maestra dentro del JRPG\u201d - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"&lt;!DOCTYPE html PUBLIC &quot;-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN&quot; &quot;http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd&quot;&gt;&iquest;Record&aacute;is la entrevista que Satoru Iwata, presidente de Nintendo, realiz&oacute; a Tetsuya Takahashi, director de Xenoblade? Pues gracias a Nintendo Espa&ntilde;a, por fin la tenemos completamente traducida al castellano. 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MeRCeNaRioS -={GGS}=-","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.mercenarios.org\/wps\/tetsuya-takahashi-mi-idea-con-xenoblade-era-crear-una-obra-maestra-dentro-del-jrpg\/","og_locale":"es_ES","og_type":"article","og_title":"Tetsuya Takahashi: \u201cMi idea con Xenoblade era crear una obra maestra dentro del JRPG\u201d - MeRCeNaRioS -={GGS}=-","og_description":"&lt;!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\"&gt;&iquest;Record&aacute;is la entrevista que Satoru Iwata, presidente de Nintendo, realiz&oacute; a Tetsuya Takahashi, director de Xenoblade? 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