{"id":21743,"date":"2015-03-25T19:31:00","date_gmt":"2015-03-25T19:31:00","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2015\/03\/25\/cd-projekt-red-no-descarta-trabajar-con-directx-12-en-un-futuro\/"},"modified":"2015-03-25T19:31:00","modified_gmt":"2015-03-25T19:31:00","slug":"cd-projekt-red-no-descarta-trabajar-con-directx-12-en-un-futuro","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/cd-projekt-red-no-descarta-trabajar-con-directx-12-en-un-futuro\/","title":{"rendered":"CD Projekt RED no descarta trabajar con DirectX 12 en un futuro"},"content":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p><strong>CD Projekt RED<\/strong> sigue protagonizando la actualidad del mundo de los videojuegos. El desarrollo de <strong>The Witcher III&nbsp;Wild Hunt<\/strong> acapara las &ldquo;portadas&rdquo; de todos los diarios digitales, ya que sus creadores saben que el juego que tienen entre manos bien lo vale. No obstante, &iquest;qu&eacute; ocurrir&iacute;a si para sus pr&oacute;ximas producciones empezar&aacute;n a trastear con herramientas como<strong> DirectX 12<\/strong>?<span id=\"more-160528\"><\/span><\/p>\n<p>Pues eso, aproximadamente, es lo que ha comentado&nbsp;<strong>Bal&aacute;zs T&ouml;r&ouml;k<\/strong>, uno de los responsables de programaci&oacute;n del motor gr&aacute;fico. En palabras al medio <a rel=\"nofollow noopener noreferrer\" href=\"http:\/\/www.worldsfactory.net\/2015\/03\/24\/the-witcher-3-will-use-temporal-aa-consoles-cdpr-will-think-dx12\" target=\"_blank\">WorldsFactory<\/a>, el estudio polaco no descarta trabajar con esta tecnolog&iacute;a en un futuro, ya que supondr&iacute;a <strong>un avance a nivel cualitativo en sus juegos<\/strong>.<\/p>\n<p><strong>&ldquo;Por desgracia el soporte para DirectX 12 no es posible en estos momentos<\/strong>&ldquo;, indic&oacute; el programador en alusi&oacute;n a si lo introducir&iacute;an para esta tercera entrega de Geralt de Rivia. &ldquo;Porque <strong>los jugadores no podr&iacute;an utilizarlo ahora mismo<\/strong>. As&iacute; que, seg&uacute;n vaya estando disponible para el gran p&uacute;blico, estoy seguro de que empezaremos a pensar en &eacute;l [para futuros proyectos que realicemos]&rdquo;.<\/p>\n<\/p>\n<h2>Un maquillaje para el brujo en PS4 y Xbox One<\/h2>\n<p>Bal&aacute;zs T&ouml;r&ouml;k tambi&eacute;n tuvo palabras para la versi&oacute;n de PlayStation 4 y Xbox One de The Witcher III. &Eacute;ste coment&oacute; que el estudio <strong>est&aacute; empleando nuevas herramientas<\/strong> para conseguir un nuevo look gr&aacute;fico, como puede ser el uso de una t&eacute;cnica de anti-aliasing.<\/p>\n<p>&ldquo;Una t&eacute;cnica de anti-aliasing patentada de car&aacute;cter temporal <strong>es lo que estamos usando para las versiones de consola<\/strong>. Estamos orgullosos de ella, pero comenzaremos a hablar sobre &eacute;sta&nbsp;cuando tengamos algo tangible que permita ver a todos los usuarios sus resultados&rdquo;,&nbsp;puntualiz&oacute; el programador.<\/p>\n<p>The Witcher III llegar&aacute;, adem&aacute;s de a las consolas de nueva generaci&oacute;n, tambi&eacute;n a compatibles. Recordad que a Geralt de Rivia<a title=\"Hasta la barba de Geralt en The Witcher 3 crecer\u00e1 a medida que avance la historia\" rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/03\/24\/hasta-la-barba-de-geralt-en-witcher-3-crecera-medida-que-avance-la-historia\/\"> le crecer&aacute; la barba conforme avance la aventura<\/a>. Hab&iacute;a que mencionar&nbsp;este hecho tan importante, perdonadme mucho.<\/p>\n<p>El art\u00edculo <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/03\/25\/cd-projekt-red-no-descarta-trabajar-con-directx-12-en-un-futuro\/\">CD Projekt RED no descarta trabajar con DirectX 12 en un futuro<\/a> se public\u00f3 en <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\">GamerZona<\/a>.<\/p>\n<p>FG_AUTHORS: Nacho Requena<\/p>\n<p><strong><a class=\"rssreadon\" rel=\"external noopener noreferrer\" title=\"CD Projekt RED no descarta trabajar con DirectX 12\" href=\"RATE_LIMIT_EXCEEDED\" target=\"_blank\">Leer m\u00e1<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p><strong>CD Projekt RED<\/strong> sigue protagonizando la actualidad del mundo de los videojuegos. El desarrollo de <strong>The Witcher III&nbsp;Wild Hunt<\/strong> acapara las &ldquo;portadas&rdquo; de todos los diarios digitales, ya que sus creadores saben que el juego que tienen entre manos bien lo vale. No obstante, &iquest;qu&eacute; ocurrir&iacute;a si para sus pr&oacute;ximas&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[20],"tags":[684,2822,5739,5737,315],"class_list":["post-21743","post","type-post","status-publish","format-standard","category-gamer-news","tag-el","tag-en","tag-a","tag-de","tag-que"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>CD Projekt RED no descarta trabajar con DirectX 12 en un futuro - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/www.mercenarios.org\/wps\/cd-projekt-red-no-descarta-trabajar-con-directx-12-en-un-futuro\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"CD Projekt RED no descarta trabajar con DirectX 12 en un futuro - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"&lt;!DOCTYPE html PUBLIC &quot;-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN&quot; &quot;http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd&quot;&gt;CD Projekt RED sigue protagonizando la actualidad del mundo de los videojuegos. 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MeRCeNaRioS -={GGS}=-","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"http:\/\/www.mercenarios.org\/wps\/cd-projekt-red-no-descarta-trabajar-con-directx-12-en-un-futuro\/","og_locale":"es_ES","og_type":"article","og_title":"CD Projekt RED no descarta trabajar con DirectX 12 en un futuro - MeRCeNaRioS -={GGS}=-","og_description":"&lt;!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\"&gt;CD Projekt RED sigue protagonizando la actualidad del mundo de los videojuegos. El desarrollo de The Witcher III&nbsp;Wild Hunt acapara las &ldquo;portadas&rdquo; de todos los diarios digitales, ya que sus creadores saben que el juego que tienen entre manos bien lo vale. 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