{"id":21694,"date":"2015-03-21T17:00:00","date_gmt":"2015-03-21T17:00:00","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2015\/03\/21\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\/"},"modified":"2015-03-21T17:00:00","modified_gmt":"2015-03-21T17:00:00","slug":"hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\/","title":{"rendered":"Hidetaka Miyazaki: \u201cBloodborne tiene menos armas que Dark Souls por decisiones de dise\u00f1o\u201d"},"content":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p><strong>Bloodborne<\/strong> se pone a la venta en tan s&oacute;lo cuatro d&iacute;as y desde el blog oficial de Sony nos traen mucha informaci&oacute;n en torno al juego. Concretamente, la publicaci&oacute;n ha entrevistado a <strong>Hidetaka Miyazaki<\/strong>, director de la obra, quien&nbsp;no ha dudado a la hora de desvelar algunos entresijos de la producci&oacute;n (hecho que no suele ser habitual en publicaciones oficiales, todo sea dicho).<span id=\"more-160199\"><\/span><\/p>\n<p>Entre estos detalles, Miyazaki explic&oacute; el porqu&eacute; Bloodborne tendr&aacute; menos armas que Dark Souls, medida por la que ha recibido cr&iacute;ticas. &ldquo;En lo que respecta al n&uacute;mero de armas f&iacute;sicas, <strong>la cantidad es inferior a la de los juegos de Souls<\/strong>. Sin embargo, esta decisi&oacute;n se debe, en parte, al dise&ntilde;o del juego&rdquo;, indica. &ldquo;Las armas se transforman, de modo que tienen diversos usos y estrategias que podr&aacute;s implementar. <strong>Tambi&eacute;n podr&aacute;s personalizarlas<\/strong> con gemas sangrientas de distintos tipos y que podr&aacute;s combinar hasta tres a la vez. Por ejemplo, una gema puede hacer que consumas menos resistencia cada vez que blandes el arma&rdquo;.<\/p>\n<p>&ldquo;Existen muchas combinaciones distintas. Por lo tanto, <strong>aunque Souls incluya m&aacute;s armas que Bloodborne<\/strong>, este elemento de personalizaci&oacute;n (y el poder amoldar un arma al modo en que quieres utilizarla) minimiza este hecho. La variedad contin&uacute;a presente, y el nivel de personalizaci&oacute;n es mucho mayor aunque la cantidad real de armas sea menor que en Souls&rdquo;, recalca.<\/p>\n<\/p>\n<h2>Y la dificultad que no falte<\/h2>\n<p>Miyazaki tambi&eacute;n fue cuestionado por la dificultad de sus juegos, sello tan caracter&iacute;stico y por el que siempre le preguntan. &iquest;Se molesta por ello? Pues no: &ldquo;No es algo que me resulte frustrante. Entiendo que la gente pregunte tanto por ese aspecto, y me alegra que les cause fascinaci&oacute;n. <strong>La verdad es que no me importa que me pregunten una y otra vez sobre la dificultad<\/strong>. Es algo de lo que me gusta hablar&rdquo;.<\/p>\n<p>&ldquo;Como creador de juegos &mdash;o creador en general&mdash;, el hecho de que la gente sienta fascinaci&oacute;n y curiosidad por mi trabajo <strong>no es algo que pueda dar por sentado<\/strong> y, por lo tanto, me siento agradecido&rdquo;, explica.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"img-responsive\" src=\"http:\/\/www.gamerzona.com\/app\/uploads\/2015\/03\/bloodborne_ps4_impresiones_gz_17.jpg\" alt=\"Bloodborne para PS4, avance en Gamerzona.\" width=\"656\" height=\"369\" \/><\/p>\n<p>El art\u00edculo <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/03\/21\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\/\">Hidetaka Miyazaki: &#8220;Bloodborne tiene menos armas que Dark Souls por decisiones de dise\u00f1o&#8221;<\/a> se public\u00f3 en <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\">GamerZona<\/a>.<\/p>\n<p>FG_AUTHORS: Nacho Requena<\/p>\n<p><strong><a class=\"rssreadon\" rel=\"external noopener noreferrer\" title=\"Hidetaka Miyazaki: \u201cBloodborne tiene menos armas q\" href=\"http:\/\/bit.ly\/1OiNc0U \" target=\"_blank\">Leer m\u00e1<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&lt;!DOCTYPE html PUBLIC \u00ab-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\u00bb \u00abhttp:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\u00bb&gt;<\/p>\n<p><strong>Bloodborne<\/strong> se pone a la venta en tan s&oacute;lo cuatro d&iacute;as y desde el blog oficial de Sony nos traen mucha informaci&oacute;n en torno al juego. Concretamente, la publicaci&oacute;n ha entrevistado a <strong>Hidetaka Miyazaki<\/strong>, director de la obra, quien&nbsp;no ha dudado a la hora de desvelar algunos entresijos de la producci&oacute;n (hecho que&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[20],"tags":[2655,5737,303,315,5740],"class_list":["post-21694","post","type-post","status-publish","format-standard","category-gamer-news","tag-la","tag-de","tag-por","tag-que","tag-y"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hidetaka Miyazaki: \u201cBloodborne tiene menos armas que Dark Souls por decisiones de dise\u00f1o\u201d - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/www.mercenarios.org\/wps\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hidetaka Miyazaki: \u201cBloodborne tiene menos armas que Dark Souls por decisiones de dise\u00f1o\u201d - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"&lt;!DOCTYPE html PUBLIC &quot;-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN&quot; &quot;http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd&quot;&gt;Bloodborne se pone a la venta en tan s&oacute;lo cuatro d&iacute;as y desde el blog oficial de Sony nos traen mucha informaci&oacute;n en torno al juego. Concretamente, la publicaci&oacute;n ha entrevistado a Hidetaka Miyazaki, director de la obra, quien&nbsp;no ha dudado a la hora de desvelar algunos entresijos de la producci&oacute;n (hecho que...\" \/>\n<meta property=\"og:url\" content=\"http:\/\/www.mercenarios.org\/wps\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\/\" \/>\n<meta property=\"og:site_name\" content=\"MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"article:published_time\" content=\"2015-03-21T17:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.gamerzona.com\/app\/uploads\/2015\/03\/bloodborne_ps4_impresiones_gz_17.jpg\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\\\/#article\",\"isPartOf\":{\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\\\/\"},\"author\":{\"name\":\"admin\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/#\\\/schema\\\/person\\\/e267b832b089dcbfbb02f626564058ed\"},\"headline\":\"Hidetaka Miyazaki: \u201cBloodborne tiene menos armas que Dark Souls por decisiones de dise\u00f1o\u201d\",\"datePublished\":\"2015-03-21T17:00:00+00:00\",\"mainEntityOfPage\":{\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\\\/\"},\"wordCount\":463,\"commentCount\":0,\"image\":{\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/www.gamerzona.com\\\/app\\\/uploads\\\/2015\\\/03\\\/bloodborne_ps4_impresiones_gz_17.jpg\",\"keywords\":[\"\u00bfla\",\"de\",\"por\",\"que\",\"y\"],\"articleSection\":[\"Noticias para Gamers\"],\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\\\/\",\"url\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/hidetaka-miyazaki-bloodborne-tiene-menos-armas-que-dark-souls-por-decisiones-de-diseno\\\/\",\"name\":\"Hidetaka Miyazaki: \u201cBloodborne tiene menos armas que Dark Souls por decisiones de dise\u00f1o\u201d - 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