{"id":21238,"date":"2015-02-11T17:10:00","date_gmt":"2015-02-11T17:10:00","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2015\/02\/11\/the-order-1886-no-hemos-llegado-100-de-playstation-4%e2%80%b3\/"},"modified":"2015-02-11T17:10:00","modified_gmt":"2015-02-11T17:10:00","slug":"the-order-1886-no-hemos-llegado-100-de-playstation-4%e2%80%b3","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/the-order-1886-no-hemos-llegado-100-de-playstation-4%e2%80%b3\/","title":{"rendered":"The Order 1886: \u201cNo hemos llegado 100 % de PlayStation 4\u2033"},"content":{"rendered":"<p>Suele ser habitual que los estudios de videojuegos se muestren cautelosos en cuanto al potencial exprimido en un terminal. En el caso de Ready at Dawn y su \u00faltima producci\u00f3n, <strong>The Order 1886<\/strong>, la t\u00f3nica se repite: en palabras de Dana Jan, responsable tecnol\u00f3gico del estudio, <strong>su juego\u00a0no alcanza el 100 % de lo que es capaz de hacer PlayStation 4<\/strong>.<span><\/span><\/p>\n<p>&#8220;<strong>Creo que no hemos utilizado PlayStation 4 a su l\u00edmite, no hemos llegado al 100%<\/strong>&#8220;, arguy\u00f3 a <a rel=\"nofollow noopener noreferrer\" href=\"http:\/\/www.dualshockers.com\/2015\/02\/10\/the-order-1886-dev-play-time-depends-on-player-ability-doesnt-utilize-ps4-100\/\" target=\"_blank\">Dual Shocker<\/a>. &#8220;No importa la plataforma en la que trabajes, <strong>siempre puedes exprimir todo un poquito m\u00e1s<\/strong> y hacer que las cosas fluyan un poco m\u00e1s r\u00e1pido. Mientras regresas\u00a0para hacer algunas mejoras la industria cambia, as\u00ed que continuamos trabajando para sacar lo mejor de la m\u00e1quina&#8221;.<\/p>\n<p>Con estas declaraciones ya sabemos que<strong> PS4 est\u00e1 todav\u00eda lejos de alcanzar su verdadero potencial<\/strong>, haza\u00f1a que suele ocurrir, por lo general, en el ocaso de las consolas (momento en el que los estudios tienen m\u00e1s estudiada la arquitectura de la m\u00e1quina, y buen ejemplo son los grandes t\u00edtulos que PS3 y Xbox 360 han dado al final de su generaci\u00f3n).<\/p>\n<\/p>\n<p>Asimismo, tambi\u00e9n se habl\u00f3 sobre otro tema muy recurrente en la industria, como es la duraci\u00f3n de cada juego. Jan se explic\u00f3 sin tapujos:\u00a0&#8220;La longitud de The Order 1886 <strong>depende de tu habilidad y familiaridad con lo que exige el g\u00e9nero<\/strong>, pero para haceros una idea <strong>no estar\u00e1 muy lejos de la duraci\u00f3n que ofrecen los lanzamientos actuales de acci\u00f3n<\/strong>&#8220;.<\/p>\n<p>&#8220;En cuanto a horas de duraci\u00f3n y estilo ser\u00e1 muy similar. <strong>El problema es que hay una cierta confusi\u00f3n<\/strong>, porque la experiencia jugable puede ser ofrecida en modos diferentes&#8221;, matiz\u00f3.<\/p>\n<p>The Order 1886 llega en una semana a PlayStation 4 y todo apunta a que ser\u00e1 uno de los grandes juegos de este 2015. Esperemos que los grandes lanzamientos comiencen a llegar a la nueva generaci\u00f3n.<\/p>\n<p>El art\u00edculo <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\/2015\/02\/11\/the-order-1886-no-hemos-llegado-100-de-playstation-4\/\">The Order 1886: &#8220;No hemos llegado 100 % de PlayStation 4&#8243;<\/a> se public\u00f3 en <a rel=\"nofollow\" href=\"http:\/\/www.gamerzona.com\">GamerZona<\/a>.<\/p>\n<p>FG_AUTHORS: Nacho Requena<\/p>\n<p><strong><a class=\"rssreadon\" rel=\"external noopener noreferrer\" title=\"The Order 1886: \u201cNo hemos llegado 100 % de PlaySta\" href=\"http:\/\/bit.ly\/1KJusVu \" target=\"_blank\">Leer m\u00e1<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Suele ser habitual que los estudios de videojuegos se muestren cautelosos en cuanto al potencial exprimido en un terminal. En el caso de Ready at Dawn y su \u00faltima producci\u00f3n, <strong>The Order 1886<\/strong>, la t\u00f3nica se repite: en palabras de Dana Jan, responsable tecnol\u00f3gico del estudio, <strong>su juego\u00a0no alcanza el 100 % de lo que es capaz de hacer PlayStation 4<\/strong>.<span id=\"more-157057\"><\/span><\/p>\n<p>&amp;#822&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[20],"tags":[2822,2655,5737,315,5740],"class_list":["post-21238","post","type-post","status-publish","format-standard","category-gamer-news","tag-en","tag-la","tag-de","tag-que","tag-y"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Order 1886: \u201cNo hemos llegado 100 % de PlayStation 4\u2033 - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/www.mercenarios.org\/wps\/the-order-1886-no-hemos-llegado-100-de-playstation-4\u2033\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Order 1886: \u201cNo hemos llegado 100 % de PlayStation 4\u2033 - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"Suele ser habitual que los estudios de videojuegos se muestren cautelosos en cuanto al potencial exprimido en un terminal. 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