{"id":11631,"date":"2013-06-19T17:44:00","date_gmt":"2013-06-19T17:44:00","guid":{"rendered":"http:\/\/mercenarios.org\/wps\/index.php\/2013\/06\/19\/046bcdd40be6effcfeb2e2132b34cf14\/"},"modified":"2013-06-19T17:44:00","modified_gmt":"2013-06-19T17:44:00","slug":"046bcdd40be6effcfeb2e2132b34cf14","status":"publish","type":"post","link":"https:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/","title":{"rendered":"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes"},"content":{"rendered":"<p>Cree que se interpondr\u00eda en la inmersi\u00f3n.<\/p>\n<p>Yui Tanimura, director de <span><a href=\"http:\/\/www.vandal.net\/juegos\/ps3\/dark-souls\/13212\" title=\"Dark Souls para PS3\">Dark Souls<\/a><\/span>, ha explicado el motivo por el cual no hay m\u00fasica cuando no estamos combatiendo a un jefe final.<\/p>\n<p>\u00abDebido a que el juego te obliga a prestar tanta atenci\u00f3n a los escenarios y a lo que te rodea, no solo a lo que ves, sino tambi\u00e9n a lo que escuchas, <b>sentimos que la implementaci\u00f3n de m\u00fasica fuera de los jefes se interpondr\u00eda a la hora de desarrollar tu estrategia para avanzar en el juego<\/b>\u00ab.<\/p>\n<p>\u00abSentimos que <b>la m\u00fasica se interpondr\u00eda en nuestro objetivo de sumergirte en las profundidades de este mundo como si fueras el personaje en s\u00ed mismo<\/b>. Pero para los jefes finales, \u00a1la m\u00fasica obviamente ayuda a mejorar la situaci\u00f3n!\u00bb explic\u00f3 Tanimura.<\/p>\n<p>Dark Souls recibir\u00e1 en marzo del a\u00f1o que viene su secuela, la cual tiene previsto su lanzamiento para PlayStation 3, Xbox 360 y PC.<\/p>\n<p><b>V\u00eddeo:<\/b><\/p>\n<p><a href=\"http:\/\/www.vandal.net\/video\/20270\/dark-souls-prepare-to-die-edition-gamescom\" target=\"_blank\" title=\"Dark Souls: Prepare to Die Edition - Gamescom\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-11629\" src=\"http:\/\/mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877.jpg\" data-rel=\"prettyPhoto[image-11631]\" width=\"320\" height=\"180\" alt=\"\" srcset=\"https:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877.jpg 320w, https:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877-300x169.jpg 300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/a><br \/><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-11630\" width=\"1\" height=\"1\" src=\"http:\/\/mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/be31d26f364023423b9643203220d8b3.gif\" border=\"0\" \/><\/p>\n<p><a href=\"http:\/\/da.feedsportal.com\/r\/165665170593\/u\/197\/f\/566224\/c\/33353\/s\/2d842f48\/kg\/342-363\/a2.htm\"><img decoding=\"async\" src=\"http:\/\/da.feedsportal.com\/r\/165665170593\/u\/197\/f\/566224\/c\/33353\/s\/2d842f48\/kg\/342-363\/a2.img\" border=\"0\" \/><\/a><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/165665170593\/u\/197\/f\/566224\/c\/33353\/s\/2d842f48\/kg\/342-363\/a2t.img\" border=\"0\" \/>El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes.  El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes. <\/p>\n<p><strong>Leer m\u00e1s:<\/strong> <a class=\"rssreadon\" rel=\"nofollow noopener noreferrer\" title=\"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes\" href=\"http:\/\/rss.vandal.net\/c\/33353\/f\/566224\/s\/2d842f48\/l\/0L0Svandal0Bnet0Cnoticia0C1350A639210A0Cel0Edirector0Ede0Edark0Esouls0Eexplica0Ela0Eausencia0Ede0Emusica0Ecuando0Eno0Ecombatimos0Ejefes0C\/story01.htm\" target=\"_blank\">El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cree que se interpondr\u00eda en la inmersi\u00f3n.<\/p>\n<p>Yui Tanimura, director de <span><a href=\"http:\/\/www.vandal.net\/juegos\/ps3\/dark-souls\/13212\" title=\"Dark Souls para PS3\">Dark Souls<\/a><\/span>, ha explicado el motivo por el cual no hay m\u00fasica cuando no estamos combatiendo a un jefe final.<\/p>\n<p>\u00abDebido a que el juego te obliga a prestar tanta atenci\u00f3n a los escenarios y a lo que te rodea, no solo a lo que ves, sino tambi\u00e9n a lo que escuchas, <b>sentimos que la implementaci\u00f3n de m\u00fasica fuera de los jefes se interpondr\u00eda a la hora de desarrollar tu estrategia para avanzar en el juego<\/b>\u00ab.<\/p>\n<p>\u00abSentimos que <b>la m\u00fasica se interpondr\u00eda en nuestro objetivo de sumergirte en las profundidades de este mundo como si fueras el personaje en s\u00ed mismo<\/b>. Pero para los jefes finales, \u00a1la m\u00fasica obviamente ayuda a mejorar la situaci\u00f3n!\u00bb explic\u00f3 Tanimura.<\/p>\n<p>Dark Souls recibir\u00e1 en marzo del a\u00f1o que viene su secuela, la cual tiene previsto su lanzamiento para PlayStation 3, Xbox 360 y PC.<\/p>\n<p><b>V\u00eddeo:<\/b><\/p>\n<p><a href=\"http:\/\/www.vandal.net\/video\/20270\/dark-souls-prepare-to-die-edition-gamescom\" target=\"_blank\" title=\"Dark Souls: Prepare to Die Edition - Gamescom\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-11629\" src=\"http:\/\/mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877.jpg\" width=\"320\" height=\"180\" alt=\"\" srcset=\"https:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877.jpg 320w, https:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877-300x169.jpg 300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/a><br \/><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-11630\" width=\"1\" height=\"1\" src=\"http:\/\/mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/be31d26f364023423b9643203220d8b3.gif\" border=\"0\" \/><\/p>\n<p><a href=\"http:\/\/da.feedsportal.com\/r\/165665170593\/u\/197\/f\/566224\/c\/33353\/s\/2d842f48\/kg\/342-363\/a2.htm\"><img decoding=\"async\" src=\"http:\/\/da.feedsportal.com\/r\/165665170593\/u\/197\/f\/566224\/c\/33353\/s\/2d842f48\/kg\/342-363\/a2.img\" border=\"0\" \/><\/a><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/165665170593\/u\/197\/f\/566224\/c\/33353\/s\/2d842f48\/kg\/342-363\/a2t.img\" border=\"0\" \/>El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes. <\/p>\n","protected":false},"author":1,"featured_media":11629,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[22],"tags":[381,512,818,4120,2139],"class_list":["post-11631","post","type-post","status-publish","format-standard","has-post-thumbnail","category-la-mercinale","tag-dark","tag-director","tag-explica","tag-pc-x360-ps3","tag-souls"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes - MeRCeNaRioS -={GGS}=-<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes - MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"og:description\" content=\"Cree que se interpondr\u00eda en la inmersi\u00f3n.Yui Tanimura, director de Dark Souls, ha explicado el motivo por el cual no hay m\u00fasica cuando no estamos combatiendo a un jefe final.&quot;Debido a que el juego te obliga a prestar tanta atenci\u00f3n a los escenarios y a lo que te rodea, no solo a lo que ves, sino tambi\u00e9n a lo que escuchas, sentimos que la implementaci\u00f3n de m\u00fasica fuera de los jefes se interpondr\u00eda a la hora de desarrollar tu estrategia para avanzar en el juego&quot;.&quot;Sentimos que la m\u00fasica se interpondr\u00eda en nuestro objetivo de sumergirte en las profundidades de este mundo como si fueras el personaje en s\u00ed mismo. Pero para los jefes finales, \u00a1la m\u00fasica obviamente ayuda a mejorar la situaci\u00f3n!&quot; explic\u00f3 Tanimura.Dark Souls recibir\u00e1 en marzo del a\u00f1o que viene su secuela, la cual tiene previsto su lanzamiento para PlayStation 3, Xbox 360 y PC.V\u00eddeo:El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes.\" \/>\n<meta property=\"og:url\" content=\"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/\" \/>\n<meta property=\"og:site_name\" content=\"MeRCeNaRioS -={GGS}=-\" \/>\n<meta property=\"article:published_time\" content=\"2013-06-19T17:44:00+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"320\" \/>\n\t<meta property=\"og:image:height\" content=\"180\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minuto\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/046bcdd40be6effcfeb2e2132b34cf14\\\/#article\",\"isPartOf\":{\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/046bcdd40be6effcfeb2e2132b34cf14\\\/\"},\"author\":{\"name\":\"admin\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/#\\\/schema\\\/person\\\/e267b832b089dcbfbb02f626564058ed\"},\"headline\":\"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes\",\"datePublished\":\"2013-06-19T17:44:00+00:00\",\"mainEntityOfPage\":{\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/046bcdd40be6effcfeb2e2132b34cf14\\\/\"},\"wordCount\":227,\"commentCount\":0,\"image\":{\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/046bcdd40be6effcfeb2e2132b34cf14\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.mercenarios.org\\\/wps\\\/wp-content\\\/uploads\\\/2013\\\/06\\\/10f5eae3ec5fdca365b112b444354877.jpg\",\"keywords\":[\"dark\",\"director\",\"explica\",\"PC X360 PS3\",\"souls\"],\"articleSection\":[\"La Mercinale\"],\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/046bcdd40be6effcfeb2e2132b34cf14\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/046bcdd40be6effcfeb2e2132b34cf14\\\/\",\"url\":\"http:\\\/\\\/www.mercenarios.org\\\/wps\\\/046bcdd40be6effcfeb2e2132b34cf14\\\/\",\"name\":\"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes - 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MeRCeNaRioS -={GGS}=-","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/","og_locale":"es_ES","og_type":"article","og_title":"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes - MeRCeNaRioS -={GGS}=-","og_description":"Cree que se interpondr\u00eda en la inmersi\u00f3n.Yui Tanimura, director de Dark Souls, ha explicado el motivo por el cual no hay m\u00fasica cuando no estamos combatiendo a un jefe final.\"Debido a que el juego te obliga a prestar tanta atenci\u00f3n a los escenarios y a lo que te rodea, no solo a lo que ves, sino tambi\u00e9n a lo que escuchas, sentimos que la implementaci\u00f3n de m\u00fasica fuera de los jefes se interpondr\u00eda a la hora de desarrollar tu estrategia para avanzar en el juego\".\"Sentimos que la m\u00fasica se interpondr\u00eda en nuestro objetivo de sumergirte en las profundidades de este mundo como si fueras el personaje en s\u00ed mismo. Pero para los jefes finales, \u00a1la m\u00fasica obviamente ayuda a mejorar la situaci\u00f3n!\" explic\u00f3 Tanimura.Dark Souls recibir\u00e1 en marzo del a\u00f1o que viene su secuela, la cual tiene previsto su lanzamiento para PlayStation 3, Xbox 360 y PC.V\u00eddeo:El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes.","og_url":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/","og_site_name":"MeRCeNaRioS -={GGS}=-","article_published_time":"2013-06-19T17:44:00+00:00","og_image":[{"width":320,"height":180,"url":"http:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877.jpg","type":"image\/jpeg"}],"author":"admin","twitter_card":"summary_large_image","twitter_misc":{"Escrito por":"admin","Tiempo de lectura":"1 minuto"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/#article","isPartOf":{"@id":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/"},"author":{"name":"admin","@id":"http:\/\/www.mercenarios.org\/wps\/#\/schema\/person\/e267b832b089dcbfbb02f626564058ed"},"headline":"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes","datePublished":"2013-06-19T17:44:00+00:00","mainEntityOfPage":{"@id":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/"},"wordCount":227,"commentCount":0,"image":{"@id":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/#primaryimage"},"thumbnailUrl":"https:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/10f5eae3ec5fdca365b112b444354877.jpg","keywords":["dark","director","explica","PC X360 PS3","souls"],"articleSection":["La Mercinale"],"inLanguage":"es","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/#respond"]}]},{"@type":"WebPage","@id":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/","url":"http:\/\/www.mercenarios.org\/wps\/046bcdd40be6effcfeb2e2132b34cf14\/","name":"El director de Dark Souls explica la ausencia de m\u00fasica cuando no combatimos jefes - 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