{"version":"1.0","provider_name":"MeRCeNaRioS -={GGS}=-","provider_url":"https:\/\/www.mercenarios.org\/wps","author_name":"admin","author_url":"https:\/\/www.mercenarios.org\/wps\/author\/mercenarios\/","title":"Nvidia presenta su tecnolog\u00eda para un pelaje realista - MeRCeNaRioS -={GGS}=-","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"Ic9iulRL75\"><a href=\"https:\/\/www.mercenarios.org\/wps\/fe2dac9e405a0747896331d76d0894e7\/\">Nvidia presenta su tecnolog\u00eda para un pelaje realista<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.mercenarios.org\/wps\/fe2dac9e405a0747896331d76d0894e7\/embed\/#?secret=Ic9iulRL75\" width=\"600\" height=\"338\" title=\"\u00abNvidia presenta su tecnolog\u00eda para un pelaje realista\u00bb \u2014 MeRCeNaRioS -={GGS}=-\" data-secret=\"Ic9iulRL75\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/www.mercenarios.org\/wps\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","thumbnail_url":"http:\/\/www.mercenarios.org\/wps\/wp-content\/uploads\/2013\/06\/f0601ceb33307e4d9ac0917a8a9197a6.gif","thumbnail_width":1,"thumbnail_height":1,"description":"Se est\u00e1 usando en The Witcher 3.Nvidia ha mostrado en el E3 su nueva tecnolog\u00eda de renderizado, apoyada en su motor Physx, que permite mostrar un pelaje din\u00e1mico en los animales mucho m\u00e1s realista.En el v\u00eddeo podemos ver la apariencia de un lobo con y sin esta tecnolog\u00eda, y c\u00f3mo su pelaje se vuelve frondoso y se mueve acorde a las acciones del animal.Esta tecnolog\u00eda est\u00e1 siendo aplicada en The Witcher 3: Wild Hunt, aunque tambi\u00e9n estar\u00e1 disponible para otros t\u00edtulos que quieran utilizarla.Os dejamos con el v\u00eddeo de la demostraci\u00f3n.Nvidia presenta su tecnolog\u00eda para un pelaje realista."}