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<oembed><version>1.0</version><provider_name>MeRCeNaRioS -={GGS}=-</provider_name><provider_url>https://www.mercenarios.org/wps</provider_url><author_name>Sgto.Pepelu_PK</author_name><author_url>https://www.mercenarios.org/wps/author/sgto-pepelu_pk/</author_url><title>Rotacion Variada de modos - MeRCeNaRioS -={GGS}=-</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="gUf8J7BeYI"&gt;&lt;a href="https://www.mercenarios.org/wps/forums/topic/rotacion-variada-de-modos/"&gt;Rotacion Variada de modos&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.mercenarios.org/wps/forums/topic/rotacion-variada-de-modos/embed/#?secret=gUf8J7BeYI" width="600" height="338" title="&#xAB;Rotacion Variada de modos&#xBB; &#x2014; MeRCeNaRioS -={GGS}=-" data-secret="gUf8J7BeYI" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Saludos, me hago un lio, a mos a ver, en el cod2 lo tenia muy facil, cogia la cfg rotation.cfg y al lio pero, en este cod4 veo tan solo 2 archivos cfg, uno llamado server_clan.cfg en el cual al final sale esto: //****************************************************************************** // First gametype to load // "dm" &#x2013; free for all deathmatch // "dom" &#x2013; domination // "koth" &#x2013; headquarters // "sab" &#x2013; sabotage // "sd" &#x2013; search &amp; destroy // "war" &#x2013; team deathmatch //****************************************************************************** set g_gametype "war" set scr_war_scorelimit 1000 set scr_war_timelimit 20 //****************************************************************************** // DM &#x2014; FREE FOR ALL DEATHMATCH //****************************************************************************** //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant" //****************************************************************************** // DOM &#x2014; DOMINATION //****************************************************************************** //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant" //****************************************************************************** // KOTH &#x2014; HEADQUARTERS //****************************************************************************** //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant" //****************************************************************************** // SAB &#x2014; SABOTAGE //****************************************************************************** //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant" //****************************************************************************** // SD &#x2014; SEARCH &amp; DESTROY //****************************************************************************** //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" //****************************************************************************** // WAR &#x2014; TEAM DEATH MATCH //****************************************************************************** set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" Aqui veo que est&#xE1;n los modos ordenados. Luego, dentro de la carpeta Mod Warfare, hay otro server_clan.cfg y sale esto: // custom commands set sv_fps "20" set g_gametype "sd" set scr_game_graceperiod 10 // MAPROTATION set sv_mapRotation "g_gametype sd map mp_showdown g_gametype sd map mp_bloc g_gametype sd map mp_bog g_gametype sd mp_cargoship g_gametype sd map g_gametype sd mp_citystreets g_gametype sd map mp_convoy g_gametype sd map mp_countdown g_gametype sd map mp_crash g_gametype sd map mp_crossfire g_gametype sd map mp_farm g_gametype sd map mp_overgrown g_gametype sd map mp_pipeline g_gametype sd map mp_backlot g_gametype sd map mp_strike g_gametype sd map mp_vacant" Cual es la que tengo que variar para tener una rotaci&#xF3;n variada de modos???&#x2026; Aver si me podeis echar una manita, Gracias..</description></oembed>
