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</html><description>Esto le pasa a Flynt, y yo no se que se debe hacer, parece un error de sonido, pero Flynt tuvo un problema con una tormenta y le trinco la fuente y la targeta de red (integrada en placa), el sonido le funciona, porlomenos el ts. aki el error en una ventana de G&#xFC;indos, Consola de cod2. [14:29:48] *priv* flynt: Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache&#x2026; Initializing dynamic buffers&#x2026; Initializing particle cloud buffer&#x2026; Creating Direct3D queries&#x2026; Setting initial state&#x2026; DirectX reports 256 MB of video memory and 548 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps sound system initialization Attempting 44 kHz 16 bit stereo sound available 3D providers: Miles sound system initialization failed &#x2014; Common Initialization Complete &#x2014; Error during initialization: MILES 2D sound sample allocation failed on raw channel Ayuda please?</description></oembed>
