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<oembed><version>1.0</version><provider_name>MeRCeNaRioS -={GGS}=-</provider_name><provider_url>https://www.mercenarios.org/wps</provider_url><author_name>admin</author_name><author_url>https://www.mercenarios.org/wps/author/mercenarios/</author_url><title>COD2 - MeRCeNaRioS -={GGS}=-</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="twvnH2nC5B"&gt;&lt;a href="https://www.mercenarios.org/wps/cod2/"&gt;COD2&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.mercenarios.org/wps/cod2/embed/#?secret=twvnH2nC5B" width="600" height="338" title="&#xAB;COD2&#xBB; &#x2014; MeRCeNaRioS -={GGS}=-" data-secret="twvnH2nC5B" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Primero, un ejemplo de cfg, no es que sea buena, es la que tenemos nosotros. // Hostname and Message of the Day set sv_hostname "^1Bad^7Games^1.net ^7| ^3^7MeRCeNaRioS-={GGS}=-&nbsp; ^7::.CoD2.::" set scr_motd "Bienvenidos a nuestro server." sets _Admin "Paul, Cybor, Senguir, InXsense" sets _Email "paul@mercenarios.org" sets _IRC "no tenemos" sets _Website "http://www.mercenarios.org" sets _Location "Spain" //set net_ip //IP to listen on for multihomed servers //set net_port 31000 //port to listen on set sv_maxclients "32" //Max number of players set g_password "" set sv_minPing "0" //Disables minimum ping set sv_maxPing "165" //Disables maximum ping set sv_maxRate "25000" set sv_fps "20" set sv_disableClientConsole "0" set logfile "1" set g_log "games_mp.log" set g_logsync "1" set sv_log_damage "0" // MasterServers seta sv_gamespy "1" seta sv_master1 "cod2master.activision.com" seta sv_master2 "master0.gamespy.com" seta sv_master3 "master1.gamespy.com" seta sv_master4 "cod2authorize.activision.com" seta sv_master5 "cod2master.infinityward.com" //seta sv_master6 "" // Rconpassword set rcon_password "xxxx" //sets private slots &amp; connect pass set sv_privateclients "" seta sv_privatepassword "xxx" // Server Switches set scr_killcam "0" set scr_freelook "0" set scr_spectateenemy "0" set scr_teambalance "1" set sv_pure "1" set sv_floodProtect "1" set sv_invulnerabletime "4" set scr_shellshock "1" set scr_drophealth "1" //ANTILAG set g_antilag "0" //BANS set g_banIPs "" //CHAT set g_deadChat "0" //CLIENTS set g_gravity "800" set g_inactivity "180" set g_no_script_spam "0" set g_oldVoting "0" set g_smoothClients "1" set g_speed "195" set g_synchronousClients "1" // Friendly Fire 0=off, 1=on, 2=reflect damage set scr_friendlyfire "1" set g_allowvote "0" set sv_cheats "0" set sv_allowAnonymous "0" set scr_forcerespawn "1" set sv_allowDownload "0" //Server Downloads and HTTP Redirect set sv_allowDownload "1" set sv_wwwDownload "0" //set sv_wwwDlDisconnected "1" //set sv_wwwBaseURL "" // Team Icons set scr_drawfriend "0" // Weapons Allowed set ui_allow_sniperrifles "1" set scr_allow_springfield "1" set scr_allow_enfieldsniper "1" set scr_allow_nagantsniper "1" set scr_allow_kar98ksniper "1" set scr_allow_panzerfaust "1" set scr_allow_m1carbine "1" set scr_allow_m1garand "1" set scr_allow_thompson "1" set scr_allow_bar "1" set scr_allow_enfield "1" set scr_allow_sten "1" set scr_allow_bren "1" set scr_allow_nagant "1" set scr_allow_svt40 "1" set scr_allow_pps42 "1" set scr_allow_ppsh "1" set scr_allow_kar98k "1" set scr_allow_g43 "1" set scr_allow_mp40 "1" set scr_allow_mp44 "1" set scr_allow_greasegun "1" set scr_allow_shotgun "1" set scr_allow_fraggrenades "1" set scr_allow_smokegrenades "1" //Advanced Switches set g_allowvotetempbanuser "0" set g_allowvotetempbanclient "0" set g_allowvotekick "0" set g_allowvoteclientkick "0" set g_allowvotegametype "1" set g_allowvotetypemap "1" set g_allowvotemap "1" set g_allowvotemaprotate "1" set g_allowvotemaprestart "1" // Search and Destroy Settings set scr_sd_graceperiod "15" set scr_sd_roundlength "4" set scr_sd_roundlimit "0" set scr_sd_scorelimit "7" set scr_sd_timelimit "60" // Behind Enemy Lines Settings set scr_bel_alivepointtime "10" set scr_bel_scorelimit "50" set scr_bel_timelimit "20" // Retrieval Settings set scr_re_graceperiod "20" set scr_re_roundlength "3" set scr_re_roundlimit "7" set scr_re_scorelimit "5" set scr_re_showcarrier "0" set scr_re_timelimit "60" // Team Deathmatch set scr_tdm_scorelimit "150" set scr_tdm_timelimit "20" // Deathmatch set scr_dm_scorelimit "50" set scr_dm_timelimit "20" // Headquarters set scr_hq_timelimit 20 set scr_hq_scorelimit 350 //gametype ctf (Capture the Flag) set scr_ctf_scorelimit"3" set scr_ctf_timelimit "20" set scr_ctf_roundlimit "o" set scr_ctf_roundlength "20" set scr_ctf_startrounddelay "10" set scr_ctf_endrounddelay "5" set scr_ctf_clearscoreeachround "0" set scr_ctf_showoncompass "0" set scr_ctf_showflagcarriers "1" set scr_ctf_respawn_wave_time "15" //gametype dom (Domination) set scr_dom_scorelimit "10" set scr_dom_timelimit "20" set scr_dom_roundlimit "0" set scr_dom_roundlength "20" set scr_dom_respawn_wave_time "15" set scr_dom_startrounddelay "10" set scr_dom_endrounddelay "5" set scr_dom_clearscoreeachround "0" // MPowell1944's "Clean Screen" Config seta hud_enable "0" seta cg_drawcrosshair "0" seta cg_drawturretcrosshair "0" //iconcleaner // MPowell1944's "Icon Cleaner" Config seta cg_drawmantlehint "0" seta cg_hudgrenadeiconheight "0" seta cg_hudgrenadeiconwidth "0" seta cg_hudgrenadepointerheight "0" seta cg_hudgrenadepointerwidth "0" seta cg_hudcompassmaxrange "0" seta hud_fade_stance ".0001" //extrafx // MPowell1944's "Extra FX" Config seta r_lodbias "-1000" seta r_aasamples "8" seta r_anisotropy "16" seta r_aaAlpha "2" //The rotation map mp_breakout //declaramos el mapa a cargar primero y luego declaramos la rotacion. set sv_mapRotationCurrent "" //set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation" set sv_maprotation "gametype ctf map mp_breakout gametype sd map mp_brecourt gametype tdm map mp_burgundy gametype sd mp_carentan gametype sd map mp_dawnville gametype hq map mp_decoy gametype tdm map mp_downtown gametype tdm ctf mp_farmhouse gametype sd map mp_leningrad gametype tdm map mp_matmata gametype hq map mp_railyard gametype hq map mp_toujane gametype tdm map mp_trainstation" ***///////Y ahora una de rcon commands. Para poder usar la consola hay que hacer lo siguiente: Abrir consola con &ordf;, y escribir esto: /rcon login (la pass) Muchas veces no te deja a la primera, asi que lo mejor, para que no salga tu rconpass en el chat publico y lo vea to dios, es escribir&nbsp;rcon login xxx, pulsar tabulador para que se ponga delante el /,&nbsp;y pulsar intro. Para usar los comandos es m&aacute;s de lo mismo. Por ejemplo, abrimos consola, pulsamos tabulador, y escribimos /rcon comando&#x2026; el que sea. Estos son los comandos disponibles pero NO TOTALMENTE OPERATIVOS. /rcon connect xxx.xxx.xxx.xxx&nbsp;&oacute; /connect xxx.xxx.xxx.xxx //para conectar a una ip por consola. /disconnect //para desconectarte /rcon say "el texto a poner" /rcon listplayers //lista los jugadores, como el status (no funciona) /rcon listmaps //lista los mapas /rcon changemap mp_xxx &oacute; /rcon map mp_xxx /rcon changemapkick //kickea a todo el mundo al cambiar de mapa /rcon kick [id] //primero haces un status, i vual&aacute;, id a kickear /rcon listbans /rcon listipbans /rcon listidbans /rcon ban [id] /rcon banip [xxx.xxx.xxx.xxx] /rcon banid [xxx.xxx.xxx.xxx] /rcon removeban xxx /rcon removebanip xxx /rcon removebanid xxx /rcon banidwrite xxx /rcon banipwrite xxx /rcon connectpassword xxx //para entrar en uno privado&#x2026; &iquest;para warrillas? /rcon rconpassword xxx //cambias la rconpass, util para los arbitros. Como comentario&#x2026; El kickeo, baneo, listado de jugadores no funciona, asi que supongo que lo habran puesto para una proxima expansion. No se puede kickear o banear porque va por guid y no por id, y el problema es que el guid es del pb, y al no tener pb todos van con guid 0. Asi que estos comandos no sirven para nada, pero si los antiguos del coduo &#x1F609; Como siempre, la mejor herramienta para administrar un server remotamente es el HLSW, disponible en www.hlsw.net y el autokick, en www.autokick.com y aplicar el parche 1.2.3. &nbsp; A&ntilde;adimos cfg del pb con la guid_relax 4, copiad el texto y guardad como pbsv.cfg dentro de la carpeta pb de vuestro server. ;DESDE AQUI! ;Auto Generated by PunkBuster Server ;&nbsp;&nbsp; Some of the following settings may not apply, ;&nbsp;&nbsp; consult manuals at evenbalance.com for full documentation pb_sv_MsgPrefix "^3ClanBase &amp; Game Violations ^7" //[PB Message Prefix (default=^3PunkBuster Client)] pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)] pb_sv_MaxConDls 1 //[Concurrent downloads (default=1)] pb_sv_KickLen 0 //[Minutes (default=2)] pb_sv_CvarFreq 2 //[# of range checks per minute] pb_sv_CvarLogging 1 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither] pb_sv_CvarWalk 1 //[0=disabled, 1-4=Walk through obtained Cvar lists] pb_sv_CvarUserPulse 99 //[Frequency to auto-send CvarUser (minutes)] pb_sv_CvarChangedPulse 99 //[Frequency to auto-send CvarChanged (minutes)] pb_sv_CQC 1 //[0=No, 1=Yes (default=1)] pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)] pb_sv_SsFloor 1 //[Low screenshot filename serial #] pb_sv_SsCeiling 1000 //[High screenshot filename serial #] pb_sv_SsCmd "" //[Filename of system command to run after screenshots] pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots] pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots] pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots] pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots] pb_sv_SsSrate 1 //[Sample Rate for remote screenshots] pb_sv_SsDelay 20 //[Maximum delay client waits before capturing screenshot] pb_sv_SsPath "D:FTPDescargascod2principal" //[Path where remote screenshots are saved] pb_sv_AutoSsFrom 30 //[Min # of seconds to wait before requesting next ss] pb_sv_AutoSsTo 300 //[Max # of seconds to wait before requesting next ss] pb_sv_AutoSs 0 //[0=No, 1=Yes (default=0)] pb_sv_ssLogging 0 //[1=Reg. Log, 2=SS Log, 3=Both, 0=Neither] pb_sv_ssTimeout 0 //[Seconds] pb_sv_Sleep 100 //[# of Milliseconds (default=60)] pb_sv_PowerMin 99 //[Power Points] pb_sv_PowerDef 0 //[Power Points] pb_sv_PowerKickLen 5 //[Minutes (default=5)] pb_sv_HttpPort 28998 //[Port #] pb_sv_HttpAddr "195.78.231.76" //[External IP Address] pb_sv_HttpRefresh 30 //[Seconds] pb_sv_HttpKey "metoca" //[Key] pb_sv_HttpMaps "" //[Map list (separate by spaces)] pb_sv_ScoreKick -3 //[Min score (negative)] pb_sv_ChangePeriod 999 //[Seconds] pb_sv_ChangeMax 50 //[Max name changes allowed] pb_sv_DupNameGrace 60 //[Seconds] pb_sv_AutoUpdBan 0 //[0=No, 1=Yes (default=0)] pb_sv_ExtChar 1 //[0=No, 1=Yes (default=0)] pb_sv_GuidRelax 4 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)] pb_sv_RconReload 0 //[0=No, 1=Yes (default=0)] pb_sv_HttpMapsPath "" //[Path where maps are loaded from in WebTool] pb_sv_HttpColText1 "FFFFFF" //[Text Color #1 in WebTool (default=FFFFFF)] pb_sv_HttpColText2 "0000FF" //[Text Color #2 in WebTool (default=0000FF)] pb_sv_HttpColBack1 "000000" //[Background Color #1 in WebTool (default=000000)] pb_sv_HttpColBack2 "808080" //[Background Color #2 in WebTool (default=808080)] pb_sv_HttpColLine1 "FF0000" //[Line Color #1 in WebTool (default=FF0000)] pb_sv_HttpColLine2 "0000FF" //[Line Color #2 in WebTool (default=0000FF)] pb_sv_HttpColMsg "FF0000" //[Message Color in WebTool (default=FF0000)] pb_sv_HttpShowGuid 0 //[0=No, 1=Yes (default=0)] pb_sv_Restrictions 1 //[0=No, 1=Yes (default=1)] pb_sv_FileWhitelist "" //[Folder Filename Filename &#x2026; Filename] pb_sv_EmptyName 0 //[0=No, 1=Yes (default=0)] pb_sv_LogFloor 1 //[Low log filename serial #] pb_sv_MinName 2 //[Min Characters in Player name (default=0)] pb_sv_MaxName 0 //[Max Characters in Player name (default=0)] pb_sv_LanMask "" //[IP Address Mask for LAN Players (default=)] pb_sv_Lan 0 //[0=No, 1=Yes (default=0)] pb_sv_UpdateGrace 300 //[Seconds to wait before Update Failure kick] pb_sv_NoGuidGrace 10 //[Seconds to wait before No GUID kick] pb_sv_AliasFn "" //[Filename (default="pbalias.dat")] pb_sv_AliasAutoLoad 0 //[0=No, 1=Yes (default=0)] pb_sv_AliasMax 0 //[Max # of Aliases to track for each PB GUID] pb_sv_AliasMaxEnforce 0 //[0=No, 1=Yes (default=0)] pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists) ;Badname List &#x2013; pb_sv_badname [grace_period_secs] [disallowed text] ;Cvar Range List &#x2013; pb_sv_cvar [cvar_name] [type] [value(s)] pb_sv_cvarempty pb_sv_cvar "cg_draw2D" IN 1 1 pb_sv_cvar "cg_drawGun" IN 1 1 pb_sv_cvar "cg_drawHealth" IN 0 0 pb_sv_cvar "cg_drawMaterial" IN 0 0 pb_sv_cvar "cg_dumpAnims" IN -1 -1 pb_sv_cvar "cg_errordecay" IN 100 100 pb_sv_cvar "cg_footsteps" IN 1 1 pb_sv_cvar "cg_fov" IN 80 80 pb_sv_cvar "cg_fovMin" IN 10 10 pb_sv_cvar "cg_fovScale" IN 1 1 pb_sv_cvar "cg_gun_move_f" IN 0 0 pb_sv_cvar "cg_gun_move_minspeed" IN 0 0 pb_sv_cvar "cg_gun_move_r" IN 0 0 pb_sv_cvar "cg_gun_move_rate" IN 0 0 pb_sv_cvar "cg_gun_move_u" IN 0 0 pb_sv_cvar "cg_gun_ofs_f" IN 0 0 pb_sv_cvar "cg_gun_ofs_r" IN 0 0 pb_sv_cvar "cg_gun_ofs_u" IN 0 0 pb_sv_cvar "cg_gun_x" IN 0 0 pb_sv_cvar "cg_gun_y" IN 0 0 pb_sv_cvar "cg_gun_z" IN 0 0 pb_sv_cvar "cg_hudDamageIconHeight" IN 64 64 pb_sv_cvar "cg_hudDamageIconInScope" IN 0 0 pb_sv_cvar "cg_hudDamageIconOffset" IN 128 128 pb_sv_cvar "cg_hudDamageIconTime" IN 2000 2000 pb_sv_cvar "cg_hudDamageIconWidth" IN 128 128 pb_sv_cvar "cg_hudGrenadeIconInScope" IN 0 0 pb_sv_cvar "cg_hudGrenadeIconMaxHeight" IN 104 104 pb_sv_cvar "cg_hudGrenadeIconMaxRange" IN 250 250 pb_sv_cvar "cg_hudObjectiveMaxRange" IN 2048 2048 pb_sv_cvar "cg_hudObjectiveMinAlpha" IN 1 1 pb_sv_cvar "cg_hudObjectiveMinHeight" IN -70 -70 pb_sv_cvar "cg_thirdPerson" IN 0 0 pb_sv_cvar "cg_thirdPersonAngle" IN 0 0 pb_sv_cvar "cg_thirdPersonRange" IN 120 120 pb_sv_cvar "cg_tracerchance" IN 0.4 0.4 pb_sv_cvar "cg_tracerlength" IN 160 160 pb_sv_cvar "cg_tracerScale" IN 50 50 pb_sv_cvar "cg_tracerScaleDistRange" IN 25000 25000 pb_sv_cvar "cg_tracerScaleMinDist" IN 5000 5000 pb_sv_cvar "cg_tracerSpeed" IN 4500 4500 pb_sv_cvar "cg_tracerwidth" IN 0.8 0.8 pb_sv_cvar "cg_viewsize" IN 100 100 pb_sv_cvar "cl_avidemo" IN 0 0 pb_sv_cvar "cl_forceavidemo" IN 0 0 pb_sv_cvar "cl_freelook" IN 1 1 pb_sv_cvar "cl_maxpackets" IN 30 100 pb_sv_cvar "cl_pitchspeed" IN 140 140 pb_sv_cvar "cl_punkbuster" IN 1 1 pb_sv_cvar "cl_timenudge" IN 0 0 pb_sv_cvar "cl_yawspeed" IN 140 140 pb_sv_cvar "cm_noCurves" IN 0 0 pb_sv_cvar "com_maxfps" OUT 0.000001 40 pb_sv_cvar "fixedtime" IN 0 0 pb_sv_cvar "friction" IN 5.5 5.5 pb_sv_cvar "fs_ignoreLocalized" IN 0 0 pb_sv_cvar "fx_count" IN 0 0 pb_sv_cvar "fx_debug" IN 0 0 pb_sv_cvar "fx_debugBolt" IN 0 0 pb_sv_cvar "fx_draw" IN 1 1 pb_sv_cvar "fx_enable" IN 1 1 pb_sv_cvar "fx_freeze" IN 0 0 pb_sv_cvar "fx_profile" IN 0 0 pb_sv_cvar "fx_visMinTraceDist" IN 80 80 pb_sv_cvar "hud_healthOverlay_phaseEnd_pulseDuration" IN 700 700 pb_sv_cvar "hud_healthOverlay_phaseEnd_toAlpha" IN 0 0 pb_sv_cvar "hud_healthOverlay_phaseOne_pulseDuration" IN 150 150 pb_sv_cvar "hud_healthOverlay_phaseThree_pulseDuration" IN 400 400 pb_sv_cvar "hud_healthOverlay_phaseThree_toAlphaMultiplier" IN 0.6 0.6 pb_sv_cvar "hud_healthOverlay_phaseTwo_pulseDuration" IN 320 320 pb_sv_cvar "hud_healthOverlay_phaseTwo_toAlphaMultiplier" IN 0.7 0.7 pb_sv_cvar "hud_healthOverlay_pulseStart" IN 0.35 0.35 pb_sv_cvar "hud_healthOverlay_regenPauseTime" IN 5000 5000 pb_sv_cvar "inertiaAngle" IN 0 0 pb_sv_cvar "inertiaDebug" IN 0 0 pb_sv_cvar "inertiaMax" IN 50 50 pb_sv_cvar "jump_height" IN 39 39 pb_sv_cvar "jump_ladderPushVel" IN 128 128 pb_sv_cvar "jump_slowdownEnable" IN 1 1 pb_sv_cvar "jump_spreadAdd" IN 64 64 pb_sv_cvar "jump_stepSize" IN 18 18 pb_sv_cvar "mantle_check_angle" IN 60 60 pb_sv_cvar "mantle_check_radius" IN 0.1 0.1 pb_sv_cvar "mantle_check_range" IN 20 20 pb_sv_cvar "mantle_debug" IN 0 0 pb_sv_cvar "mantle_enable" IN 1 1 pb_sv_cvar "mantle_view_yawcap" IN 60 60 pb_sv_cvar "m_pitch" OUT -0.015 0.015 pb_sv_cvar "m_yaw" IN 0.022 0.022 pb_sv_cvar "mss_q3fs" IN 1 1 pb_sv_cvar "pb_Sleep" IN 0 500 pb_sv_cvar "player_adsExitDelay" IN 0 0 pb_sv_cvar "player_backSpeedScale" IN 0.7 0.7 pb_sv_cvar "player_breath_fire_delay" IN 0 0 pb_sv_cvar "player_breath_gasp_lerp" IN 6 6 pb_sv_cvar "player_breath_gasp_scale" IN 4.5 4.5 pb_sv_cvar "player_breath_gasp_time" IN 1 1 pb_sv_cvar "player_breath_hold_lerp" IN 4 4 pb_sv_cvar "player_breath_hold_time" IN 4.5 4.5 pb_sv_cvar "player_breath_snd_delay" IN 1 1 pb_sv_cvar "player_breath_snd_lerp" IN 2 2 pb_sv_cvar "player_dmgtimer_flinchTime" IN 500 500 pb_sv_cvar "player_dmgtimer_maxTime" IN 750 750 pb_sv_cvar "player_dmgtimer_minScale" IN 0 0 pb_sv_cvar "player_dmgtimer_stumbleTime" IN 500 500 pb_sv_cvar "player_dmgtimer_timePerPoint" IN 100 100 pb_sv_cvar "player_footstepsThreshhold" IN 0 0 pb_sv_cvar "player_moveThreshhold" IN 10 10 pb_sv_cvar "player_scopeExitOnDamage" IN 0 0 pb_sv_cvar "player_spectateSpeedScale" IN 2 2 pb_sv_cvar "player_strafeSpeedScale" IN 0.8 0.8 pb_sv_cvar "player_turnAnims" IN 0 0 pb_sv_cvar "player_view_pitch_down" IN 85 85 pb_sv_cvar "player_view_pitch_up" IN 85 85 pb_sv_cvar "r_blur" IN 0 0 pb_sv_cvar "r_colorMap" IN 0 0 pb_sv_cvar "r_colorMipLevels" IN 0 0 pb_sv_cvar "r_cosinePowerMapShift" IN 0 0 pb_sv_cvar "r_debugEntLight" IN 0 0 pb_sv_cvar "r_debugShader" IN 0 0 pb_sv_cvar "r_debugSort" IN 0 0 pb_sv_cvar "r_drawBModels" IN 1 1 pb_sv_cvar "r_drawDecals" IN 1 1 pb_sv_cvar "r_drawEntities" IN 1 1 pb_sv_cvar "r_drawPrimCap" IN 0 0 pb_sv_cvar "r_drawPrimFloor" IN 0 0 pb_sv_cvar "r_drawSModels" IN 1 1 pb_sv_cvar "r_drawWater" IN 1 1 pb_sv_cvar "r_drawWorld" IN 1 1 pb_sv_cvar "r_drawXModels" IN 1 1 pb_sv_cvar "r_entFullbright" IN 0 0 pb_sv_cvar "r_entfullBright" IN 0 0 pb_sv_cvar "r_fastsky" IN 0 0 pb_sv_cvar "r_fog" IN 1 1 pb_sv_cvar "r_forceLod" IN 0 0 pb_sv_cvar "r_fullbright" IN 0 0 pb_sv_cvar "r_gpusync" IN 0 0 pb_sv_cvar "r_graymap" IN 0 0 pb_sv_cvar "r_highLodDist" IN -1 -1 pb_sv_cvar "r_intensity" IN 0 1.5 pb_sv_cvar "r_leaflights" IN 0 0 pb_sv_cvar "r_lightMap" IN 0 0 pb_sv_cvar "r_lighttweakambient" IN 0 0.2 pb_sv_cvar "r_lockPvs" IN 0 0 pb_sv_cvar "r_lodscale" IN 1 1 pb_sv_cvar "r_lodViewDist" IN 0 0 pb_sv_cvar "r_lowestLodDist" IN -1 -1 pb_sv_cvar "r_lowLodDist" IN -1 -1 pb_sv_cvar "r_mapoverbrightbits" IN 0 2 pb_sv_cvar "r_measureOverdraw" IN 0 0 pb_sv_cvar "r_mediumLodDist" IN -1 -1 pb_sv_cvar "r_nobind" IN 0 0 pb_sv_cvar "r_nocull" IN 0 0 pb_sv_cvar "r_noportals" IN 0 0 pb_sv_cvar "r_norefresh" IN 0 0 pb_sv_cvar "r_normalMap" IN 0 0 pb_sv_cvar "r_overbrightBits" IN 0 2 pb_sv_cvar "r_picmip" IN 0 2 pb_sv_cvar "r_picmip2" IN 0 2 pb_sv_cvar "r_polygonOffsetScale" IN -1 -1 pb_sv_cvar "r_polygonOffsetBias" IN -1 -1 pb_sv_cvar "r_portalFineCull" IN 1 1 pb_sv_cvar "r_portalOnly" IN 0 0 pb_sv_cvar "r_portalWalkLimit" IN 0 0 pb_sv_cvar "r_profileDrawElements" IN 0 0 pb_sv_cvar "r_rmse" IN 0 0 pb_sv_cvar "r_showaabbtrees" IN 0 0 pb_sv_cvar "r_showCullBModels" IN 0 0 pb_sv_cvar "r_showCullSModels" IN 0 0 pb_sv_cvar "r_showCullXModels" IN 0 0 pb_sv_cvar "r_showFbColorDebug" IN 0 0 pb_sv_cvar "r_showFloatZDebug" IN 0 0 pb_sv_cvar "r_showGroundLit" IN 0 0 pb_sv_cvar "r_showLeafLights" IN 0 0 pb_sv_cvar "r_showLightGrid" IN 0 0 pb_sv_cvar "r_showMissingLightGrid" IN 0 0 pb_sv_cvar "r_shownormals" IN 0 0 pb_sv_cvar "r_showPortals" IN 0 0 pb_sv_cvar "r_showsky" IN 0 0 pb_sv_cvar "r_showSModelNames" IN 0 0 pb_sv_cvar "r_showSurfCounts" IN 0 0 pb_sv_cvar "r_showTriCounts" IN 0 0 pb_sv_cvar "r_showTris" IN 0 0 pb_sv_cvar "r_showVertCounts" IN 0 0 pb_sv_cvar "r_singleCell" IN 0 0 pb_sv_cvar "r_singleShader" IN 0 0 pb_sv_cvar "r_skipBackEnd" IN 0 0 pb_sv_cvar "r_skipPvs" IN 0 0 pb_sv_cvar "r_smp" IN 0 0 pb_sv_cvar "r_specularColorScale" IN 1 1 pb_sv_cvar "r_specularMap" IN 0 0 pb_sv_cvar "r_speeds" IN 0 0 pb_sv_cvar "r_suntest" IN 0 0 pb_sv_cvar "r_sun_from_dvars" IN 0 0 pb_sv_cvar "r_xdebug" IN 0 0 pb_sv_cvar "r_zfar" IN 0 0 pb_sv_cvar "r_znear" IN 4 4 pb_sv_cvar "r_znear_depthhack" IN 0.1 0.1 pb_sv_cvar "rate" IN 25000 25000 pb_sv_cvar "sc_blur" IN 2 2 pb_sv_cvar "sc_count" IN 24 24 pb_sv_cvar "sc_debugCasterCount" IN 24 24 pb_sv_cvar "sc_debugReceiverCount" IN 24 24 pb_sv_cvar "sc_fadeRange" IN 0.25 0.25 pb_sv_cvar "sc_length" IN 400 400 pb_sv_cvar "sc_offscreenCasterLodBias" IN 0 0 pb_sv_cvar "sc_offscreenCasterLodScale" IN 20 20 pb_sv_cvar "sc_shadowInRate" IN 2 2 pb_sv_cvar "sc_shadowOutRate" IN 5 5 pb_sv_cvar "sc_showDebug" IN 0 0 pb_sv_cvar "sc_showOverlay" IN 0 0 pb_sv_cvar "sc_wantCount" IN 12 12 pb_sv_cvar "sc_wantCountMargin" IN 1 1 pb_sv_cvar "sensitivity" IN 0 30.000001 pb_sv_cvar "snaps" IN 20 30 pb_sv_cvar "stopspeed" IN 100 100 pb_sv_cvar "timescale" IN 1 1 pb_sv_cvar "viewlog" IN 0 0 pb_sv_cvar "3rdp0" IN 0 0 pb_sv_cvar "3rdp1" IN 0 0 pb_sv_cvar "aaaa" IN 0 0 pb_sv_cvar "aaim" IN 0 0 pb_sv_cvar "aaim1" IN 0 0 pb_sv_cvar "aaoff" IN 0 0 pb_sv_cvar "aaon" IN 0 0 pb_sv_cvar "aburst" IN 0 0 pb_sv_cvar "aburst1" IN 0 0 pb_sv_cvar "aburst2" IN 0 0 pb_sv_cvar "aburst3" IN 0 0 pb_sv_cvar "aburst4" IN 0 0 pb_sv_cvar "aburst5" IN 0 0 pb_sv_cvar "aburst6" IN 0 0 pb_sv_cvar "aburst7" IN 0 0 pb_sv_cvar "aburst8" IN 0 0 pb_sv_cvar "aburst9" IN 0 0 pb_sv_cvar "afire" IN 0 0 pb_sv_cvar "aim" IN 0 0 pb_sv_cvar "aimkey" IN 0 0 pb_sv_cvar "aimkey" IN 0 0 pb_sv_cvar "aimvec" IN 0 0 pb_sv_cvar "akburst" IN 0 0 pb_sv_cvar "akburst2" IN 0 0 pb_sv_cvar "alias" IN 0 0 pb_sv_cvar "anrecoil" IN 0 0 pb_sv_cvar "autoaim" IN 0 0 pb_sv_cvar "autofire" IN 0 0 pb_sv_cvar "av2chest" IN 0 0 pb_sv_cvar "av2head" IN 0 0 pb_sv_cvar "av2neck" IN 0 0 pb_sv_cvar "av3chest" IN 0 0 pb_sv_cvar "av3head" IN 0 0 pb_sv_cvar "av3neck" IN 0 0 pb_sv_cvar "avchest" IN 0 0 pb_sv_cvar "avex0" IN 0 0 pb_sv_cvar "avex1" IN 0 0 pb_sv_cvar "avexc" IN 0 0 pb_sv_cvar "avexh" IN 0 0 pb_sv_cvar "avhead" IN 0 0 pb_sv_cvar "avneck" IN 0 0 pb_sv_cvar "bothelp" IN 0 0 pb_sv_cvar "cheats" IN 0 0 pb_sv_cvar "esp" IN 0 0 pb_sv_cvar "esp_all" IN 0 0 pb_sv_cvar "esp_names" IN 0 0 pb_sv_cvar "esp_off" IN 0 0 pb_sv_cvar "esp_weapons" IN 0 0 pb_sv_cvar "fire" IN 0 0 pb_sv_cvar "glow" IN 0 0 pb_sv_cvar "guid" IN 0 0 pb_sv_cvar "gun" IN 0 0 pb_sv_cvar "ignorewalls" IN 0 0 pb_sv_cvar "melee" IN 0 0 pb_sv_cvar "mode" IN 0 0 pb_sv_cvar "names" IN 0 0 pb_sv_cvar "nofx" IN 0 0 pb_sv_cvar "ogc_aim" IN 0 0 pb_sv_cvar "ogc_bot" IN 0 0 pb_sv_cvar "ogc_fov" IN 0 0 pb_sv_cvar "ogc_glow" IN 0 0 pb_sv_cvar "ogc_mode" IN 0 0 pb_sv_cvar "ogc_names" IN 0 0 pb_sv_cvar "ogc_trans" IN 0 0 pb_sv_cvar "ogc_wall" IN 0 0 pb_sv_cvar "ogc_weapons" IN 0 0 pb_sv_cvar "pesp" IN 0 0 pb_sv_cvar "pistolburst" IN 0 0 pb_sv_cvar "pistolburst2" IN 0 0 pb_sv_cvar "r_znear" IN 4 4 pb_sv_cvar "r_znear_depthhack" IN 0.1 0.1 pb_sv_cvar "radar" IN 0 0 pb_sv_cvar "radarconf" IN 0 0 pb_sv_cvar "recoil" IN 0 0 pb_sv_cvar "recoil1" IN 0 0 pb_sv_cvar "rfog" IN 0 0 pb_sv_cvar "rscope" IN 0 0 pb_sv_cvar "s0" IN 0 0 pb_sv_cvar "s1" IN 0 0 pb_sv_cvar "s10" IN 0 0 pb_sv_cvar "s11" IN 0 0 pb_sv_cvar "s12" IN 0 0 pb_sv_cvar "s13" IN 0 0 pb_sv_cvar "s14" IN 0 0 pb_sv_cvar "s15" IN 0 0 pb_sv_cvar "s16" IN 0 0 pb_sv_cvar "s17" IN 0 0 pb_sv_cvar "s18" IN 0 0 pb_sv_cvar "s19" IN 0 0 pb_sv_cvar "s2" IN 0 0 pb_sv_cvar "s20" IN 0 0 pb_sv_cvar "s3" IN 0 0 pb_sv_cvar "s4" IN 0 0 pb_sv_cvar "s5" IN 0 0 pb_sv_cvar "s6" IN 0 0 pb_sv_cvar "s7" IN 0 0 pb_sv_cvar "s8" IN 0 0 pb_sv_cvar "s9" IN 0 0 pb_sv_cvar "safe" IN 0 0 pb_sv_cvar "script1" IN 0 0 pb_sv_cvar "sesp0" IN 0 0 pb_sv_cvar "sesp1" IN 0 0 pb_sv_cvar "shoot" IN 0 0 pb_sv_cvar "sky" IN 0 0 pb_sv_cvar "sky1" IN 0 0 pb_sv_cvar "smok0" IN 0 0 pb_sv_cvar "smok1" IN 0 0 pb_sv_cvar "spIN" IN 0 0 pb_sv_cvar "spIN1" IN 0 0 pb_sv_cvar "spIN2" IN 0 0 pb_sv_cvar "stopspIN" IN 0 0 pb_sv_cvar "avex0" IN 0 0 pb_sv_cvar "avex1" IN 0 0 pb_sv_cvar "bothelp" IN 0 0 pb_sv_cvar "box" IN 0 0 pb_sv_cvar "box1" IN 0 0 pb_sv_cvar "box2" IN 0 0 pb_sv_cvar "box3" IN 0 0 pb_sv_cvar "bull" IN 0 0 pb_sv_cvar "bull1" IN 0 0 pb_sv_cvar "bun" IN 0 0 pb_sv_cvar "bun1" IN 0 0 pb_sv_cvar "bunny" IN 0 0 pb_sv_cvar "burst" IN 0 0 pb_sv_cvar "c0" IN 0 0 pb_sv_cvar "c0f" IN 0 0 pb_sv_cvar "c1" IN 0 0 pb_sv_cvar "c2" IN 0 0 pb_sv_cvar "c3" IN 0 0 pb_sv_cvar "c4" IN 0 0 pb_sv_cvar "c5" IN 0 0 pb_sv_cvar "c6" IN 0 0 pb_sv_cvar "c7" IN 0 0 pb_sv_cvar "c8" IN 0 0 pb_sv_cvar "c9" IN 0 0 pb_sv_cvar "c10" IN 0 0 pb_sv_cvar "c11" IN 0 0 pb_sv_cvar "c12" IN 0 0 pb_sv_cvar "c13" IN 0 0 pb_sv_cvar "c14" IN 0 0 pb_sv_cvar "c15" IN 0 0 pb_sv_cvar "c16" IN 0 0 pb_sv_cvar "c17" IN 0 0 pb_sv_cvar "c18" IN 0 0 pb_sv_cvar "c19" IN 0 0 pb_sv_cvar "c20" IN 0 0 pb_sv_cvar "con" IN 0 0 pb_sv_cvar "con1" IN 0 0 pb_sv_cvar "dance0" IN 0 0 pb_sv_cvar "dance1" IN 0 0 pb_sv_cvar "dance2" IN 0 0 pb_sv_cvar "debuggraph" IN 0 0 pb_sv_cvar "dev1" IN 0 0 pb_sv_cvar "deva" IN 0 0 pb_sv_cvar "devb" IN 0 0 pb_sv_cvar "esp" IN 0 0 pb_sv_cvar "fb" IN 0 0 pb_sv_cvar "fb1" IN 0 0 pb_sv_cvar "fb2" IN 0 0 pb_sv_cvar "fb3" IN 0 0 pb_sv_cvar "fire" IN 0 0 pb_sv_cvar "fixedtime" IN 0 0 pb_sv_cvar "fog" IN 0 0 pb_sv_cvar "fog1" IN 0 0 pb_sv_cvar "fov" IN 0 0 pb_sv_cvar "fov160" IN 0 0 pb_sv_cvar "fov80" IN 0 0 pb_sv_cvar "fs_ignoreLozalized" IN 0 0 pb_sv_cvar "fw" IN 0 0 pb_sv_cvar "fw1" IN 0 0 pb_sv_cvar "g_debugBullets" IN 0 0 pb_sv_cvar "g_debugDamage" IN 0 0 pb_sv_cvar "g_debugLocDamage" IN 0 0 pb_sv_cvar "g_debugShowHit" IN 0 0 pb_sv_cvar "g_debuganim" IN 0 0 pb_sv_cvar "glow" IN 0 0 pb_sv_cvar "graphshift" IN 0 0 pb_sv_cvar "gre" IN 0 0 pb_sv_cvar "gre1" IN 0 0 pb_sv_cvar "guid" IN 0 0 pb_sv_cvar "gun" IN 0 0 pb_sv_cvar "gun1" IN 0 0 pb_sv_cvar "ignorewalls" IN 0 0 pb_sv_cvar "key" IN 0 0 pb_sv_cvar "key1" IN 0 0 pb_sv_cvar "key2" IN 0 0 pb_sv_cvar "key3" IN 0 0 pb_sv_cvar "m0" IN 0 0 pb_sv_cvar "m1" IN 0 0 pb_sv_cvar "m2" IN 0 0 pb_sv_cvar "m3" IN 0 0 pb_sv_cvar "m4" IN 0 0 pb_sv_cvar "m5" IN 0 0 pb_sv_cvar "m6" IN 0 0 pb_sv_cvar "m7" IN 0 0 pb_sv_cvar "m8" IN 0 0 pb_sv_cvar "m9" IN 0 0 pb_sv_cvar "m10" IN 0 0 pb_sv_cvar "m11" IN 0 0 pb_sv_cvar "m12" IN 0 0 pb_sv_cvar "m13" IN 0 0 pb_sv_cvar "m14" IN 0 0 pb_sv_cvar "m15" IN 0 0 pb_sv_cvar "m16" IN 0 0 pb_sv_cvar "m17" IN 0 0 pb_sv_cvar "m18" IN 0 0 pb_sv_cvar "m19" IN 0 0 pb_sv_cvar "m20" IN 0 0 pb_sv_cvar "mode" IN 0 0 pb_sv_cvar "mss_roomtype" IN 0 0 pb_sv_cvar "mss_wetlevel" IN 0 0 pb_sv_cvar "names" IN 0 0 pb_sv_cvar "nofx" IN 0 0 pb_sv_cvar "norecoil" IN 0 0 pb_sv_cvar "ogc_aim" IN 0 0 pb_sv_cvar "ogc_bot" IN 0 0 pb_sv_cvar "ogc_fov" IN 0 0 pb_sv_cvar "ogc_glow" IN 0 0 pb_sv_cvar "ogc_mode" IN 0 0 pb_sv_cvar "ogc_names" IN 0 0 pb_sv_cvar "ogc_trans" IN 0 0 pb_sv_cvar "ogc_wall" IN 0 0 pb_sv_cvar "ogc_weapons" IN 0 0 pb_sv_cvar "outsideMapEnts" IN 0 0 pb_sv_cvar "pINgpredict" IN 0 0 pb_sv_cvar "pesp" IN 0 0 pb_sv_cvar "pesp1" IN 0 0 pb_sv_cvar "pesp2" IN 0 0 pb_sv_cvar "pmove_fixed" IN 0 0 pb_sv_cvar "por" IN 0 0 pb_sv_cvar "por1" IN 0 0 pb_sv_cvar "predict" IN 0 0 pb_sv_cvar "quiet" IN 0 0 pb_sv_cvar "radar" IN 0 0 pb_sv_cvar "radarconf" IN 0 0 pb_sv_cvar "recoil" IN 0 0 pb_sv_cvar "recoil1" IN 0 0 pb_sv_cvar "s0" IN 0 0 pb_sv_cvar "s1" IN 0 0 pb_sv_cvar "s10" IN 0 0 pb_sv_cvar "s11" IN 0 0 pb_sv_cvar "s12" IN 0 0 pb_sv_cvar "s13" IN 0 0 pb_sv_cvar "s14" IN 0 0 pb_sv_cvar "s15" IN 0 0 pb_sv_cvar "s16" IN 0 0 pb_sv_cvar "s17" IN 0 0 pb_sv_cvar "s18" IN 0 0 pb_sv_cvar "s19" IN 0 0 pb_sv_cvar "s2" IN 0 0 pb_sv_cvar "s20" IN 0 0 pb_sv_cvar "s3" IN 0 0 pb_sv_cvar "s4" IN 0 0 pb_sv_cvar "s5" IN 0 0 pb_sv_cvar "s6" IN 0 0 pb_sv_cvar "s7" IN 0 0 pb_sv_cvar "s8" IN 0 0 pb_sv_cvar "s9" IN 0 0 pb_sv_cvar "safe" IN 0 0 pb_sv_cvar "script1" IN 0 0 pb_sv_cvar "sesp0" IN 0 0 pb_sv_cvar "sesp1" IN 0 0 pb_sv_cvar "shoot" IN 0 0 pb_sv_cvar "sky" IN 0 0 pb_sv_cvar "sky1" IN 0 0 pb_sv_cvar "smok0" IN 0 0 pb_sv_cvar "smok1" IN 0 0 pb_sv_cvar "snaps" IN 20 40 pb_sv_cvar "spIN" IN 0 0 pb_sv_cvar "spIN1" IN 0 0 pb_sv_cvar "spIN2" IN 0 0 pb_sv_cvar "stopspIN" IN 0 0 pb_sv_cvar "team" IN 0 0 pb_sv_cvar "team0" IN 0 0 pb_sv_cvar "team1" IN 0 0 pb_sv_cvar "teamcheck" IN 0 0 pb_sv_cvar "thirdp" IN 0 0 pb_sv_cvar "thirdpcfg" IN 0 0 pb_sv_cvar "thrd" IN 0 0 pb_sv_cvar "thrd1" IN 0 0 pb_sv_cvar "thrd2" IN 0 0 pb_sv_cvar "thrd3" IN 0 0 pb_sv_cvar "thrd4" IN 0 0 pb_sv_cvar "thrd5" IN 0 0 pb_sv_cvar "timegraph" IN 0 0 pb_sv_cvar "timescale" IN 1 1 pb_sv_cvar "tp" IN 0 0 pb_sv_cvar "tp1" IN 0 0 pb_sv_cvar "tp2" IN 0 0 pb_sv_cvar "tp3" IN 0 0 pb_sv_cvar "tq" IN 0 0 pb_sv_cvar "tq1" IN 0 0 pb_sv_cvar "tq2" IN 0 0 pb_sv_cvar "tq3" IN 0 0 pb_sv_cvar "tree" IN 0 0 pb_sv_cvar "tree1" IN 0 0 pb_sv_cvar "vec" IN 0 0 pb_sv_cvar "vec1" IN 0 0 pb_sv_cvar "vec_crouch" IN 0 0 pb_sv_cvar "vec_prone" IN 0 0 pb_sv_cvar "vec_stand" IN 0 0 pb_sv_cvar "vec1" IN 0 0 pb_sv_cvar "w_bot" IN 0 0 pb_sv_cvar "w_chams" IN 0 0 pb_sv_cvar "w_cross" IN 0 0 pb_sv_cvar "w_fog" IN 0 0 pb_sv_cvar "w_pbss" IN 0 0 pb_sv_cvar "w_recoil" IN 0 0 pb_sv_cvar "w_scope" IN 0 0 pb_sv_cvar "w_wallhack" IN 0 0 pb_sv_cvar "w_walls" IN 0 0 pb_sv_cvar "wall" IN 0 0 pb_sv_cvar "wallhack" IN 0 0 pb_sv_cvar "wallsm" IN 0 0 pb_sv_cvar "weapons" IN 0 0 pb_sv_cvar "wf" IN 0 0 pb_sv_cvar "wf1" IN 0 0 pb_sv_cvar "wf2" IN 0 0 pb_sv_cvar "wf3" IN 0 0 pb_sv_cvar "wh" IN 0 0 pb_sv_cvar "wh1" IN 0 0 pb_sv_cvar "wh2" IN 0 0 pb_sv_cvar "wh3" IN 0 0 pb_sv_cvar "wwall" IN 0 0 pb_sv_cvar "wwall1" IN 0 0 ;PB UCON Settings / Lists pb_sv_usessionlimit 0 pb_sv_ucontimeout 300 pb_sv_uconempty pb_sv_uconignoreempty ;HASTA AQUI!</description></oembed>
